Graal Zodiac News
from April 3rd, 2016 to Feb 25th,2019
*Wobyekka has been re-enabled to a 6 man dungeon. She has reduced health and higher cooldowns on some of her skills.
*Thief’s Hookchain now pulls the target to you constantly instead of knocking the target to your direction.
Dungeon Bug Fix
*Bishop of Kthanid should no longer aggro swap.
*Bishop of Kthanid no longer has random aggro swap, but now runs faster, attacks faster, and has a lower cooldown on hookchain.
*Armor rates for some monsters in Submerged Fortress have been increased by 5%.
*Health for Aquatic Marauder has been lowered.
*This fort has been re-enabled.
January 13th, 2019
*Ronin now gains 0 Luck per level, has gained .5 Dexterity and Spirit per level instead.
*Will of God’s magic damage bonus has been halved.
*Fixed a bug where Will of God would apply more damage to party members than intended.
January 7th, 2019
*Lesser mobs/non boss-mobs except for Water Weaver have reduced health.
January 5th, 2018
Ithaqua’s Domain (Dungeon)
*Many have not visited the destroyed land of Seryl in sometime. Travelling sailors have heard strange noises at times when passing nearby the island. Officials of Escalus have been weary ever since cultists invaded Forgedawn and request a strong willing group of adventurers head out to Seryl and investigate.
*This is a 6 person boss fight with a four hour instance.
*Weapons with enki will proc have been changed.
*Runic Gladium no longer has frostbite, but has chill instead.
*Accessories such as Moon Trinket and Volcanic Pendant now give stats based on your own
December 30th, 2018
*Ronin’s Avenging Strike is no longer an autohit.
December 27th, 2018
*Alchemist’s Array of Movement combined with Transmute: Body no longer causes a warp, it now gives a fast dash that ignores player collision.
*Alchemist’s Opus Perfectum cmp no longer requires light orbs from Magnum Opus to increase the size of arrays.
December 26th, 2018
*The dance floor in OSL is now Christmas themed.
December 25th, 2018
*A new winter tileset has been made, say /toggle tileset to view it. Happy Holidays!
*Reminder, you can toggle snowfall with /toggle weather.
December 24th, 2018
*The few remaining citizens of Seryl have recently converted to a new religion.
*There are no quests regarding this update.
*Sealight Katars, Nietono, and Zuriel’s Sin now have dual procs.
*Mystic Gem quest now gives 2000 dungeon tickets instead of 1250.
*Enki weps will soon lose their enki will procs in exchange for normal affinity procs.
*Bishop of Kthanid’s instance is now set to only 6 people allowed down from 8.
*Bishop of Kthanid’s bomb’s timer has been increased by 40 seconds and he has received some minor nerfs.
*Heat Conduit’s aggro swap cooldown has been increased by 4 seconds and their attack speed lowered slightly.
*The Priest of Kthanid’s shop has some new items some of which do not drop from the boss.
*The augment price in the shop has been increased to 3 tokens up from 2.
December 23rd, 2018
*Tantou’s power has been decreased from 190 to 182.
*Bishop of Kthanid’s bomb’s cooldown has been increased.
December 15th, 2018
*Bad Santa has stolen a bunch of gifts from Santa. Beat him up for some rare prizes or some tokens. You can find him underneath OSL through a portal.
*Drops are area based meaning you do not need to be in a party.
*Respawn is 30 minutes from death.
*Event ends Jan. 5th 2019.
December 11th, 2018
*Embrace the Heat and Fei Lian(new) chests have been added to the Tradesman for 500k each.
*Gamble limit should now be 5 million.
*Fei Lian’s Call has been removed from the Valor store (Yes I know).
*Bad Santa big boy boss for loots and tokens will be coming sometime this week.
December 2nd, 2018
*Demonic Windrunner’s duration has been lowered from 8 -> 5 seconds.
*Xenospawn can no longer be Warrior or Alchemist.
*Crossbows have had their power nerfed by 30.
November 23rd, 2018
Kthanid’s Return (Dungeon)
*Officials in Drawde have been notified that the mysterious priest in OSL has relocated to a small shack on their land. Guards have been searching around the area for any signs of cultists similar to the ones on Agara, but have had no luck yet so far. One of the guards suggest they might be protected by a group of baddies outside their jurisdiction.
Anyone seeking out these cultists are to take extra precautions due to the extreme threat that
may be around.
*Another weapon has been added to the Valor Store.
*Basic health, for most small baddies, in Submerged Fortress have been lowered.
November 21st, 2018
*Guardsman Vezic has requested assistance at Agara OSL regarding the appearance of the mysterious priest.
November 18th, 2018
*A new weapon has been added to the Valor store.
November 17th, 2018
*Wobbyekka has gone missing and is unable to be fought for now.
*A priest from another land has arrived in OSL.
November 16th, 2018
*Damnation gani looks better.
*Warriors can now use Spears.
*Warrior has lost Throw Axe, has gained Throw Weapon.
*Whirling Blade now has a 10 second cooldown, and a minor cast time.
November 13th, 2018
*Instinct can no longer dodge magic.
*Overdraw’s cooldown has been raised from 6 seconds to 8 for bows, 10 for crossbows.
*Ambush no longer gives flat damage, but increased critical chance. Ambush stacks have been raised from 4 to 5.
*Crossbows have had their power lowered by 30.
*Glacial Weapons are now skins.
*You can now purchase Cold Drink? for 500k gold at the Tradesman.
November 12th, 2018
*Maces no longer have a universal stun proc. Mjolnir II has an individual stun proc, functioning the same as before.
*Weapons that should give Spirit instead of Intelligence now do so.
*Blessing of Ascent now gives Spirit.
*Eye of the Hawk has been replaced with Blessing of Luck on Druid.
*Dark Knight has gained a new skill called Reaper’s Waltz, which phases forward and slashes.
*Dark Knight has lost Scythe Reap.
November 7th, 2018
*Ronin again stands still while parrying.
*A bug which didn’t put Feinting Draw on a 3 second cooldown after Earth Slam was used has been fixed.
*A bug which allowed Ronin to unintentionally have Sprint in its skills has been fixed.
November 4th, 2018
*The Autumn tileset has been finalized. Say /toggle tileset to view it.
October 30th, 2018
*Augment of Opportunity’s price has been lowered in the following:
*12500 Valor to 10000 Valor.
*100 Dungeon Tickets to 75 Dungeon Tickets.
*30 Terrum Marks to 25 Terrum Marks.
*25 Deepsea Gemstones to 20 Deepsea Gemstones.
*Wobbyekka’s drop rate for augments has been increased from 10% to 20%.
*Title of a Hunter’s price has been reduced from 100 bounty tokens to 10 bounty tokens.
October 13th, 2018
*Bats at Halloween Dungeon/Ssuorrvlos’ Lair now drop candies.
*The instance is now 15 minutes instead of 30 temporarily for the event.
*Events House halloween room is open.
August 5th, 2018
*Physical damage prefixes now only pick between giving you dexterity or strength.
*Magical damage prefixes now only pick between giving you intelligence or spirit.
August 4th, 2018
*A new stat called Spirit has been introduced, which increases MP regeneration rate and healing.
*Healing is no longer based on intelligence.
*Classes that use healing have had their intelligence changed to spirit.
-The purpose of these Spirit changes is to hopefully soon phase out the hidden stats Black Magic and White Magic.
*Taelef and Seraphim now give Spirit instead of Intelligence.
*Prefixes now give your main stat instead of a specific stat.
*Earth elixer has been raised from 300 mitigation to 400 mitigation.
*Thrown Water potion ticks .2 seconds faster.
*Flasks no longer start readying the next one while you already have 3 ready.
*Flasks now cost a significant amount of mp.
August 2nd, 2018
*Stoneblood Elixer has been removed.
*Alchemist now has a new cmp called Chrysopoeia. It increases the amount of hits/ticks your elixers give you by 1 per level.
*You now lose water elixer after attacking one time.
*Earth elixer has been changed to a flat mitigation of 300, increased by 1% per earth affinity. You now lose this buff after being hit once.
*Using earth elixer while under the effects of Philosopher’s Stone now gives you an absorb instead of immortality equal to the value of your mitigation.
*Light elixer now heals you for 1 tick every 1.5 seconds, and lasts for 1.5 seconds plus 1.5 seconds per chrysopoeia cmp.
*Water elixer now only causes the mercury debuff on basic attacks, but now also stacks up to 4 times.
August 1st, 2018
*Ranger’s Elemental Shots now only activate on basic attacks (this includes split shot).
*Ranger’s Elemental Shots now use the damage reduction for split shot.
July 22nd, 2018
*Scout’s tumble cmp now causes you to very quickly dash instead of warp.
*Ambush now only takes 4 seconds to charge up, rather than 10.
*Rapido Fire no longer triggers from shots used with Overdraw.
*You can now purchase Augment of Opportunity for 30 Marks of Shinobi and/or 25 Deepsea Gemstones.
*Sarudon’s augment drop rate has been increased from 10% to 20%.
*Forest Cavern’s gold gain has been reverted to its original amount of 100k.
*Wobbyekka’s augment drop rate will be reverted back to 10%.
*Stone baddies in Cavern have had their armor drop rates increased.
July 21st, 2018
*Necromancer and Summoner pets have had multiple bugs fixed causing them to take too little or too much damage from various skills. In addition to this, they now have normal levels of armor and resistance that scale with your characters level instead of class levels.
*Bladeweaver’s Heat Blade Dispatch now causes a knockup instead of the destruct effect.
July 20th, 2018
Farming Weekend (LIVE NOW)
*Wobbyekka has a 100% augment drop rate and drops 3 boxes instead of 2 for the weekend.
*Overdraw is now a passive ability.
*Headshot has been changed to Snipe, which is similar but is castable instead of only used without a target.
July 19th, 2018
*Forest Cavern boss gold gain has been increased to 75k from 50k.
*Augment of Opportunity prices for dungeon tickets/valor have been reduced to 100 dungeon tickets and 12.5k valor.
July 17th, 2018
If you have storage2 then items received into the inventory over
the limit will now go to storage2 instead of the old storage.
*You can now purchase “Augment of Opportunity” for 150 dungeon tickets or for 20k Valor.
*Kothopolis Fort has been disabled.
July 16th, 2018
*Anansi Venom’s formula has been lowered slightly.
*Alch Potion: Light regenerates less.
*Incarnation of Wrath cost: 600 energy -> 800
*Psion Beam now has a higher cast time, lower power, and lower spell crit.
*Psionic Barrier and Psionic Aegis now have a base time of 5.
*Timeweaver can no longer equip Raijin.
*Rod of Time has lost 10% reduced cast time.
*Time Jump now has a higher cooldown if you’re Light embraced, lower if you’re Dark embraced.
*Quicken is now a Neutral skill that benefits both elements equally.
*Haste II has a higher cast time and lower duration.
July 14th, 2018
*Blade Charge CMP is now elemental, instead of being based off Spellpower.
July 11th, 2018
Scout and Ranger
*Ranger elemental shots now fire on your next shot again, instead of forcing you to fire immediately.
*Scout now has the skill Headshot.
July 11th, 2018
Storage2 is now open for early public use. Use it using /storage2 in the storage house
and following the directions. Multiple items can be withdrawn/deposited using shift-click. Warning, store valuables at your own risk. Until it has stood
the test of time, your inventory or the old storage is still the most reliable way
to store your items. If somehow you lose an item you will not be reimbursed.
*Fangmother’s augment drop rate has been reduced to 5%.
*Zanzinger, Lord Enki, and Sarudon’s augment drop rate have been reverted back to 10%.
*Wobbyekka’s instance cooldown is now 4 hours up from 3 hours.
*Bows have changed to where it needs to be charged to shoot an arrow.
*Bow Deadzone has been removed (damage reduction in close range).
*Bow Drawing Gani coming soon.
* Fishing water with limited fish now generates randomly in the caverns
July 10th, 2018
*Augment droprate’s have been reduced for the bosses that drop them from 10% to 5%.
*Forest Cavern’s gold gain has been reduced from 100k to 50k per boss.
July 9th, 2018
* Players who uncover a chest now have a 10 second grace period where only they can open the chest
July 8th, 2018
* Two boss monsters now have a chance to spawn
* Can sometimes trigger traps
* Droprates will be adjusted after the farming weekend
A large cave complex has been discovered by miners in the mining center
(miningcenternew.nw where pickaxes are purchased). Researchers discovered that the cave complex
is highly unstable causing perpetual cave-ins and the terrain to
change every several hours. There have also been reports of dangerous stone monsters
roaming the caverns. The mining committee has opened the cave complex
to wealth-seeking adventurers willing to tackle the dangers of The Cavern.
For suggestions and discussion or a picture of where to go
July 7th, 2018
*Discipline is now stronger if you are Light embraced.
*Tataki Koto now costs 50 flat mana and has a two second cooldown.
*Throw Kunai’s global cooldown is now 3 seconds from 4.
*Monk’s Tremor Point CMP’s damage has been reduced by a total of 50%.
*Tremor Point CMP now shows bonus damage added to Earth Slam instead of the total damage of Earth Slam.
*Tiger Claw’s stun time has been reduced by 0.5 seconds.
July 5th, 2018
Farming Weekend (LIVE NOW)
*Certain rates for Timeweaver/Forest Cavern/Pyras/Saej/Ryzac will be increased for this weekend only.
*Timeweaver’s will have increased armor bag rates from 25% to 40%.
*Forest Cavern will have DOUBLE gold gains on bosses.
*Pyras will have 2x drop rates on its boss drops.
*Saej and Ryzac will have 2x drop rates for its weapons.
July 2nd, 2018
Alchemic Forging (EXTREMELY EXPERIMENTAL)
You can now craft level 25 armor(Silver Manifests+) and above with randomized prefixes/suffixes at the enchanted anvils in the
crafting house using materials gained from professions.
July 1st, 2018
*Plexus Palm’s damage has been reduced by 25%.
*Chakra has been moved up to level 52.
June 30th, 2018
*Beat the Heat Chests have been re-added for the weekend.
June 29th, 2018
*Throw Kunai no longer uses a charge system and has a 4 second cooldown.
*Using Throw Kunai without a seal can now critically hit.
*CMP Nagewaza now also lets you ignore the cooldown of Throw Kunai for an energy cost if the Kunai isn’t thrown with a seal.
*You can now craft Glacial Weapons. (Stats subject to change)
*Darkfire does 25% less damage in PvE only.
*Nation Flags have 500k less health, but doors respawn in 5 minutes instead of 10.
June 28th, 2018
*When Alchemist uses the Reassembly array with a Plane transmutation it now knocks enemies into the air instead of dealing damage over time.
*Stone Blade and Spark Blade are less effective in PvE only.
June 24th, 2018
*Throw Kunai now moves significantly faster.
*Throw Shuriken moves faster.
*Elemental Seals now apply the seal to a kunai instead of directly to the target.
*Explosive Tags is now a passive that makes your elemental seals explode the kunai.
*Throw Kunai and Seal of Earth have swapped levels.
*Mage’s current now automatically fires after placing 4 down.
*Aquamancer’s Rapid Currents cmp has been changed to instead increase the amount of currents able to be placed.
*Priest’s Restore has been decreased in power and has a higher cooldown in PvP only.
June 23rd, 2018
*Necromancer’s Darkfire hitbox on the projectile, and size of the linger flames have both been significantly increased. The projectile speed has been slightly lowered.
Icon indexing now starts at 1 instead of 0
Right clicking a skill in the skill menu now opens up the GUI to
set a skill in the action bar.
June 22nd, 2018
You can now set and use skills on an action bar. View commands in /commands
and visit the tutorial thread at http://forums.zodiacdev.com/index.php?topic=15704.0
* The cooldown tag field now defaults to the skill name if it is empty
*Pumpkin Mace’s knockback rate has been reduced from 50% to 25%.
If you haven’t checked yet in the hirings tab the GP team is hiring.
If you wish to apply go to the hirings tab and go to the link.
Applications will close this Sunday.
June 21st, 2018
*Summer drifts in with a new vibrant tileset! To see the new tileset, toggle seasonal tilesets on. (/toggle tileset)
June 20th, 2018
*Volatile Eggspawn no longer allows more than 3 eggs at once within a certain range.
*Volatile Eggspawn deals ~30% less damage, and slows for .25 seconds longer.
June 18th, 2018
*The healing from melee when using philosopher’s stone with light flask has been reduced to your normal damage. It also now creates orbs with Magnum Opus.
*Magnum Opus now heals 1/5 as much in pve.
*Healing yourself and others with magnum opus and philosopher’s stone light flask should now work properly.
*Healing with magnum opus now gives energy.
June 17th, 2018
*Ronin no longer has Dash or Retreat and instead has Engage/Disengage. It is a skill that will dash toward or away from your target depending on distance.
*Energy is no longer gained by specific skills anymore. All damage and healing done grants energy now.
*Alchemist’s Earth Potion’s power has been increased from 5 to 15.
*Alchemist’s Magnum Opus now only combines orbs when you have more than 5, fires 1 at a time when using the skill, and freezes you for 1/4 the duration when casting.
*Katars are no longer considered one handed for combo mastery.
*Using the light alchemist potion during philosopher’s stone to heal allies no longer heals yourself when using alchemist storm on a Movement Weapon array.
June 15th, 2018
*Embrace the Heat: Goodies Chest has been added to the Tradesman for 500k each for the weekend.
*Pick up some rare fire weapons such as Pyralis’ Hellfire and Fang of Pyralis.
*Heart of Darkness now grants the skill Minor Curse of Abraxis instead of Damning Touch.
June 14th, 2018
*There are now some extra new flags at Elmdale.
*You can no longer buy Astralagus Portal.
*Sacred Flora’s duration is now 30 seconds down from 45 seconds.
*Current’s damage in PvE has been decreased slightly.
*Ronin’s Traveler speed has been reduced.
June 13th, 2018
*Dead Man’s Hold immunity timer is now 10 minutes down from 30 minutes.
*Sacred Flora’s cooldown has been increased from 30 seconds to 60 seconds and its spellpower reduced from 13 to 6 in PvP only.
*Nourishing Blossom’s cast time has been decreased from 8 seconds to 6 seconds.
*Feral Rod and Fowl Thicket have decreased cast time from 25/20% to 10/5%, but have gained increased stats.
June 12th, 2018
*Health potions no longer give hp based on max hp, but instead give a flat amount.
June 11th, 2018
*Nourishing Blossom’s heal potency has been reduced in PvP only and its range to heal allies lowered overall.
*Potions and Elixirs now cause the user to enter combat.
*Defender Bow has experimental changes.
*Caliburn now has the proper power.
*Hydra’s Tail’s chill duration has been decreased from 3 seconds to 2 seconds.
*Nation cap has been increased from 15 to 25.
*There will only be two nations now.
*You can no longer step foot into a fort level without being in a nation.
*Paroxysmal and Zorbi Fort have been disabled.
*Nation Flags have significantly increased hp regain.
*Capping a fort now gives more honor.
*Nation baddy npcs are now immune to specific conditions and their respawn rate is now 5 minutes down from 10 minutes.
June 9th, 2018
*Guard now auto turns towards your target, and while you have no target you instead strafe.
*You can no longer gain energy while using an ability that costs energy.
June 6th, 2018
*Psionic Barrier now properly only blocks magic type damage again.
*Clairvoyance now costs 200 energy to cast.
*Clairvoyance’s cooldown has been reduced from 50 seconds to 35 seconds.
*Clairvoyance’s cast time has been reduced to .25, from .5.
*It is now considered a punishable offense to abuse an abnormal amount of constant or steady lag/latency (This will depend on a case to case basis, but generally having 600+ Ping and constantly warping around is the key offender) regardless of why you are lagging in PvP. Attacking someone
who is lagging and/or initating a fight with said player is at your fault and not the laggers.
*Arid Grotto is now an instance. Please report any bugs.
*Sarudon is more difficult and Undergrotto Knight is easier.
*Monsters in Sssuorrvlos’ Lair/Halloween Dungeon now drop armor bags instead of single pieces of armor.
*Daisy’s War Chest now has a 25% chance to drop level 60 armor.
*Daisy’s Golden War Chest now has a 100% chance to drop level 60 armor, replacing the Hallowed armor loot chance.
*Silver Lyre now requires you to be Battlechanter.
*Fangtooth Piercer’s proc rate is now 4% instead of 5% to match the other bows.
June 3rd, 2018
*Ronin’s CC skills now trigger a minor cooldown on Flurry, if Flurry is a skill you’ve acquired.
*Instinct’s buff cooldown has been raised by 3 seconds.
May 31st, 2018
*Neurotoxin now lasts 5 seconds, up from 3.
*Neurotoxin now slows melee attack speed by 50%, up from 35%.
*Numbing Toxin now slows for 3 seconds, up from 2.5.
*Volatile Eggspawn can now be cast safely from Stealth without removing the buff.
*These values and skills are subject to change over the weekend, and will be monitored.
Anansi’s Burrow (Dungeon)
*The Fangmother drops a new Battlechanter weapon with a special effect!
*The Armor drop rate has been increased from 60% to 80%
*And if all else fails, the Gold dropped by Fangmother has been increased from 200k to 300k.
*Goblin can now be Mage.
May 30th, 2018
*Anansii Anatomy’s cooldown has been lowered from 6 seconds to 2 seconds.
May 22nd, 2018
The /skills window now gives the description of each skill.
May 21st, 2018
You can now create a persistent item filter to mark prefixes/suffixes/items as
junk at an npc in the Storage Building. Clicking junk only in an npc shop lets you
view only junk items that you marked. Currently the feature is only usable with NPC shops but
will be a feature added to storage and such.
*items that are not armor pieces now need to be exactly matched in the “item”
column to be marked as junk. This is to avoid conflicts with items like Blue Flag Badge.
Trade banned players can do business with npc shops.
Max adaptation for Xenospawn lowered to 12% with 3% gain per hit
Bladeweaver can no longer be Xenospawn
You now need bow mastery to use mark of pain with bows.
May 20th, 2018
*Most level 60 2h swords stats have been normalized.
*Blade of Genocide’s blind duration has been increased from 3 seconds to 5 seconds.
*Marauder Blade’s drain has been decreased from 14% to 8%, but its power increased from 239 to 245.
*Pharoah’s Blood’s melt potency has been increased from 20% to 25%.
*Terraforge’s proc potency has been increased from 10% to 15%.
*Aer Cutlass, Deadly Shank, and Magma Katars’ valor price have been reduced from 150k to 125k.
May 19th, 2018
*Tempest Volley costs mana again.
*Leg Trample has been moved up to level 52.
May 17th, 2018
*Ice Coffin’s duration is now 3 seconds at base, +1 second for water embrace, and .5 seconds every Frozen Heart CMP. Merlin’s Charme adds 1.75 seconds.
*Ice Coffin now has a duration cap of 5.5 seconds.
*You can rename boats once more, but your name will be attached to it..
*Mjolnir II’s power has been increased from 218 to 228.
May 16th, 2018
*Vampire’s Drain is now 10%, from 8%.
*Sword of the Trees, Kraken’s Fang, Cinquedea of Ruin, Relic of Atlantis, and Fang of Pyralis have slightly increased stats.
*Stealth’s mana cost now scales with Thief levels. The base cost is 2% of your max mana per second, reduced by ~10% of your thief levels.
*Antagonize’s mana cost reduced by ~20%
*Beguile’s mana cost reduced by ~25%
*Dead Accuracy’s mana cost reduced by ~25%
*Deceitful Strike’s mana cost reduced by ~23%
*Wyvern Reflexes and Lancet have had their levels swapped.
*Lancet now scales better with Fire Affinity.
*Relic of Pyralis CMP now functions as intended.
-The damage probably sucks even more than it should for a CMP, and will be monitored.
*Mark of Destruction now does 25% less damage pve.
-I got tired of it tripping antihack.
*You can no longer revive people who aren’t in your party.
*You can now move slowly during your Parry buff.
*Avengers Strike has been renamed to Avenging Strike.
*Power Shot no longer ignores the Feinting Draw cooldown.
*You can no longer give boats custom names. This has been changed due to multiple players abusing this right.
May 15th, 2018
*Submerged Fortress (Hard Mode) testing has been closed down for now to undergo changes. Thanks for those who participated.
*Most level 60 chainmaces’ stats and power have been normalized.
*Most level 60 1h swords’ stats and power have been normalized.
*Nosferatu’s curse duration has been increased from 4 seconds to 5 seconds.
*Blood Reaver’s drain has been reduced from 14% to 8%.
*Sword of the Tree’s entangle duration has been increased from 1 second to 2 seconds.
*Disclaimer for all weapons being changed: Some weapons will be buffed or nerfed after all the changes to weapons have been made as some weapons obviously have been overnerfed.
May 14th, 2018
*The minimap image has been updated to a depiction of the current overworld map.
May 13th, 2018
*Inside the dungeon shop at Submerged Fortress say “/submergedtest” to enter a warped reality of Submerged Fortress.
*Drops are working and not finalized. Dungeon is for testing purposes only and the dungeon may or may not be fully released.
*In the chance of a full release the current state of the test version is subject to change in all aspects.
*Stealth’s mp cost have been reduced from 5% to 3% of your max mp.
*Blue Flag Badge’s stats have been reduced.
May 12th, 2018
*The NPC selling lobster cage once again works.
*Caltrops now cause numbness.
*Nova Cannon now properly applies damage type modifications to NPC targets that are hit.
*Exorcise now has up to a 2x pve damage bonus for Timeweaver based on Timeweaver class levels. This amount may be subject to change.
*Blade Charge has a higher cooldown. The new formula is 8 – (per CMP). At max CMP rank, Blade Charge has a 5 second cooldown.
*Discus of Gales now has 5 discus in its split, down from 7.
*Wind Walk now has a cast time and a unique cast animation.
May 11th, 2018
*Psion Beam’s base cast time has been reduced by 50%.
*Most level 60 daggers stats and power have been normalized.
*Briarheart’s entangle duration has been increased from 1 second to 2 seconds.
*Cyclone Dagger’s critical damage proc’s damage has been increased from 4% to 8%.
*Dagger of Ra’s blind duration has been increase from 3 seconds to 5 seconds.
*Sacrificial Kris’ curse potency has been increased from 8% to 10%.
Max adaptation reduction lowered to 16% from 20%.
Strength, Stamina, and Intelligence gains per level reduced.
May 10th, 2018
*Fishing Cage has been added tothe Tradesman at the volcano shop temporarily due to a bug.
May 8th, 2018
*Throw Pinwheel now cuts bushes.
*Fixed a bug that caused throw pinwheel to not deal damage a large majority of the time.
***Cutting bushes is the important change. Ash is a newb.
*Unholy Ritual’s cooldown has been reduced moderately.
*Unholy Ritual’s cast time has been halved.
*Level 60 Katars have had their stats and power normalized.
*Vampiric Katar’s drain has been lowered from 11% to 8%.
*Zephyr Katar’s no longer has critical point, but a .2 second stun.
*Vile Katar’s entangle duration has been increased from 1 second to 2 seconds.
*Sealight Katar’s blind duration has been increased from 2 seconds to 5 seconds.
*Magma Katar’s melt potency has been increased from 20% to 25%.
*Level 60 Katana “tier” system has been removed, their proc rates standarized to 6%, and their stats normalized.
*White Squall now only has one proc, buit its stun duration increased from .25 seconds to .33 seconds..
*Cursed Blade of Blood’s curse potency has been reduced from 20% to 15%.
*Vampiric Katana’s drain has been lowered to 8%
*Devouring Edge’s melt potency has been increased from 20% to 25%.
Axes and a Bow
*Fangtooth Piercer’s stats have been reverted.
*Lvl 60 2h axe’s/axe’s stats have been normalized.
*Lvl 60 2h axe’s power have been normalized to 270.
*Jormungand’s corrosion potency has been increased from 10% to 15%.
May 7th, 2018
*Revive no longer costs energy to use but it’s cast time has been raised and is no longer compatible with Manasurge.
*Bladweaver’s Equilibrium Slash damage increase has been lowered from 20% to 10%.
*Clarion Fusillade’s reduced cast time has been removed.
May 5th, 2018
*Plexus Palm now properly scales with Dark Affinity.
*Psion Beam now has a 2 frame delay between cast completion and “firing” the beam, making it dodgeable. Any higher of a delay makes it impossible to land on a moving target.
*Level 60 Crossbow’s/Bow’s power are now normalized.
*Zuriel’s Sin and Angelic Arch now cause numbness. Numbness causes your enemy to not
be able to see their hp/mp/energy stats.
*Fangtooth Piercer no longer has Enki’s Will, but instead flat drain.
*Fire Bow’s melt potency has been increased from 20% to 25%.
*Philosopher’s Tome’s haste has been reduced from 15% to 5% to match other caster weapons.
*Staff of Mizma, Esmir’s Rod, Stave of Suffering, and Emerald Dream now have 5% haste.
*Level 60 spears are now more equalized in power and stats.
*Pitchfork of Ssuorrvlos no longer has 2 procs and has had its curse duration increased from 3 seconds to 5 seconds.
*Dragoon Trident’s melt potency has been increased from 20% to 25%.
*Vanguard’s entangle duration has been increased from 1 second to 1.5 seconds.
*Eternal Rest and Rozmong no longer give haste and have gained increased stats.
*Chrono Reaper’s power has been increased from 224 to 228.
May 4th, 2018
*Cloak of Shadows now has an 8 second cooldown. This may be subject to change in the near future, and is being monitored.
May 3rd, 2018
*Wind Walk’s cooldown 12 -> 14 seconds.
*Discharge’s global cooldown 1 second -> 2.
*Bladedancer’s duration 5 seconds -> 4.
*Elemental Infusion: Earth’s regeneration has been reduced.
*Elemental Infusion: Water’s magic damage increase has been reduced.
*Mystic Ring no longer gives a magic resistance shred debuff.
*Mystic Ring now ticks 8 times, down from 12.
April 29th, 2018
A new race is now available as a .1% drop from meteorites. Xenospawns
passively regenerates their wounds and adapt resistance to elemental attacks.
Anansi’s Burrow (Dungeon)
*The Anansi’s Secret spawn is currently bugged, and will only spawn sometimes after fulfilling the requirements. After doing some research and a decent amount of testing, it’s concluded that the bug is likely due to the Graal engine not being able to handle the amount of temporary NPCs being spawned due to the egg traps in the dungeon.
*This will not be changed any time soon (within the next month). Sorry for any issues this causes in the future.
*Rewrote colission detection for Volatile Eggspawn. It now properly detects multiple NPCs (baddies) and allied NPCs, as well as deals proper PvE damage.
*Arachni’s Poise no longer dodges every source of damage for 10 seconds, and now acts as intended. Only dodges 3 sources of damage, lasting for 5 seconds.
*Cocoon’s duration and shielding has been halved, and the healing has been doubled.
*This was done to prevent Anansi from dropping out of combat by using Cocoon.
*Webweave now properly detects allies, placing them in stealth inside of the target zone.
*Volatile Eggspawn no longer triggers from allies.
April 28th, 2018
*Anansi can now use Spellstrike Dagger.
*The rumors were true. Weylon forest has a spider infestation. And they’re huge.
*Anansi’s Burrow has been released, along with Psion! (/lookup Psionic Training Tome)
Fixed a bug that was causing pacts to refresh without hitting targets
with Sanguine Covenant.
April 27th, 2018
You can now fish for lobsters at level 43 fishing. Pick up a fishing
cage at the docks to west of OSL. You can have 3-6 cages out at a time
depending on your fishing level. It takes around ~5 minutes for the cages
to be ready to retrieve and the number of lobsters you receive per cage
increases by level.
*Whispers and rumors are making their rounds. Giant spiders are infesting the forest, and something else is following them that nobody has gotten a good look at quite yet.
*Some are whispering “Anansi”, an all but dead race of warriors. Do you think the rumors are true?
April 24th, 2018
Sanguine Convenant now has the correct percent chance to activate. (Still is 5% per cmp)
Can forge glass out of sand obtained by shoveling.
Nation bosses honor cost 700->500.
April 23rd, 2018
April 22nd, 2018
You can now forge all pickaxes and woodaxes up to Obsidian Mining Pickaxe on the
anvil to the right of the smeltery.
*New rocks have been added in the Feral’s Dungeon.
April 21st, 2018
The first part of the Forging profession has been added, go into the crafting house
and grab the furnace to smelting ores.
Smelt rough ore into more valuable refined ore. You can smelt different types of ore as
you level up. Your chance of failing goes down as your level increases.
discussion thread here: http://forums.zodiacdev.com/index.php?topic=15587.0
*Charge and Shockwave have lower mana costs.
April 18th, 2018
*Gaia Punisher and Zelurian Impaler no longer have defense requirements.
Apr 15th, 2018
*Forest Cavern and Pyras now drop armor bags instead of individual armor pieces similar to Timeweaver’s Castle.
Apr 14th, 2018
Meteorites now occasionally fall onto the land of Zodiac at random.
They drop gray meteorite shards or rarely the valuable gold meteorite shard and
soon to be added the coveted red meteorite shard.
/meteorite, /togglemeteorites /commands commands have been added
/meteorite tells you the location of any meteorites that have landed
/togglemeteorites toggles meteorite alerts.
In the future, most simple commands will be catalogued into /commands
Apr 10th, 2018
Pick lock 20 -> 32
Sand Swipe 36 -> 20
Apr 9th, 2018
Rune of Arcana 2->22
Release Marks 4->6
Mark of Pain 18->4
Rune of Windfall 8->18
Rune of Clarity 6->8
Rune of Battle 22->2
Apr 8th, 2018
The Hybrid Revival Project
Katana Mastery 8->4
Seal of Wind 10->26
Seal of Water 20->14
Seal of Earth 18->6
Seal of Fire 16->18
Seal of Speed 26->10
Kemuri Beru 32->28
Katana Mastery II 28->32
Repel Magic 20->18
You can now toggle Daily bounties by doing /togglebounties while inside
March 13th, 2018
*Spring tileset is now out! Still may be subject to changes.
*Remember, the command to change tilesets is /toggle tileset.
January 16th, 2018
*A bug has been fixed causing unarmed attacks to randomly deal 50% extra damage.
*The minimum cast time on Crush has been lowered, but the damage has also been lowered while at close range.
*Sylph Charm’s haste has been raised from 12% to 20% haste.
*Quicksilver’s Cast Time Reduction has been changed to haste.
*Magmatic Band’s Cast Time Reduction has been lowered from 15% to 10%, and also changed to haste.
January 14th, 2018
*Haruspex Omens now have different colors on the dancing mask to show which omen was used.
January 13th, 2018
*Caster items with an abundant amount of cast time reduction have had them lowered or removed.
*Current’s casting mechanic has been reverted.
*Current now freezes you in place until the cast is over.
*A bug has been fixed which caused certain skills to not benefit from cast time reduction as much as they should.
January 12th, 2018
*Farming Dungeons now grant gold/trade coins upon killing most bosses.
*Timeweaver now drops Level 55 Armor bags to reduce clutter (Testing).
*Timeweaver grants 250k gold.
*Each boss at Forest Cavern aside from Cursed Tree grant 100k gold.
*Mumra grants 250k gold.
*Each boss at HD/Ssuorrvlos’ Lair grants 100k gold.
*Saej and Imposter Ryzac grant 200k gold each.
*Terrum and Submerged Fortress bosses now have a chance to drop Augment of Opportunity.
*Sarudon now has a chance to drop Augment of Opportunity.
*Wobbyekka now has a 25% chance to drop Augment of Opportunity along with its current two armor boxes.
*Help the Gladiator now requires Title of a Hunter instead of Favor of War (Please speak to tiu359 on refunds).
*Prices for some items have been adjusted (No refunds).
January 9th, 2018
*Current’s case mechanic has been changed to a freeze that scales with cast speed, instead of a short cast time.
*Fireball’s hitbox now matches the size of the explosion.
*Shock’s chaining mechanic now correctly finds enemies to chain to.
*Exorcise’s top end hitbox has been reduced slightly.
*Darkfire’s travel distance has been lowered so it creates lingering flames in the fighting area instead of on walls more often.
*A shining light has fallen down onto the lands. What could it possibly be? Reports have shown that it struck north near Forest Caverns.
*Terrum bosses aside from Zanzinger will now always drop a Mark of the Shinobi when killed.
*Terrum baddies/non-bosses have moderately higher droprates for armor and Marks of the Shinobi.
*Submerged Fortress armor chest’s gemcosts have been reduced from 8 to 6.
*Lord Enki’s Treasure droprates have been increased slightly.
*Underlord’s dungeon ticket droprate has been halved.
*Embrace the Heat: Goodies Chest will now temporarily be available for 8000 valor until the end of Winter.
*Infected Vial rate from the undead have been increased slightly.
*War Shank Hilt quest requires less materials now.
*Some quests in the Dungeon Questline require less materials.
January 7th, 2018
*Katar type weapons have all gained 10 power.
*Brother Arch of Necromancy has sent a formal letter of assistance to inquire help. Seek him out and begin the journey of creating Heart of Darkness.
*Questline is not for the faint of heart or those not insane.
*Next questline will be reasonable by normal means I promise -tiu359.
January 6rd, 2018
*Manastalker’s Prefix Critical Damage Has Been Raised by 2 Percent.
*Hard Strike’s Damage Increase has been Lowered From 30% To 15% Increased damage.
*Exorcise’s Total Charge Time Has Been Lowered from 1.25 Seconds to .75 Seconds.
January 5th, 2018
Holding Astralagus fort now gives bonus nation honor for
capturing and maintaining forts/flags.
*Beam skill aim has been fine tuned to miss stationary targets far less often.
*Magnum opus no longer generates orbs on pets with pve values.
*Magnum opus when used with Restore or Alchemist Storm generates lower power orbs with a higher amount of targets.
*Utsukage can once again be used by weapons other than katanas, but stunning procs have been removed.
*Elite Combatant Armor Cache is now 10k instead of 12k valor.
*You can now purchase an armor box for 50 dungeon tickets.
Level 60 Dungeons
*TW drop rates for armor have been increased from 20% to 25%.
*FC armor drop rates for most monsters have been increased to 35%.
*Dark Guard’s dark core drop rate have been increased from 0.01% to 1%.
*Black Bat’s armor drop rate has been increased from 3% to 5%.
*Underlord’s now give dungeon tickets.
*Wobbyekka now always drops 2 armor boxes.
*Baron’s droprates and immunites have been updated.
*Fallen Siren’s hp has been decreased.
*Zanzinger’s White Squall drop rate has been increased so it is no longer the same as Imposter Ryzac.
*Nietono’s drop rate has been increased.
*Lord Enki and Sarudon have had some item drop bugs fixed.
*Monsters are now slightly stronger.
*Vulpines and Stonekeepers now drop high tier lvl 60 armor at a low rate
and their dungeon ticket drop rates increased from 10% to 20%.
Non-level 60 Dungeons
*Champ now drops dungeon tickets.
*Zorbi King at the dungeon not the fort now drops dungeon tickets.
*Champ’s mini bosses have a 50% chance to drop dungeon tickets.
*T-Rex now has a 75% chance to drop dungeon tickets.
*Krath,Vex,Calamity, and Elder Calamity now have a 50% chance to drop dungeon tickets.
*Werewolf Gladiators,Seryl Tyrant, Snow Vampire, and Immense Fleshcorpse now have a
15% chance to drop dungeon tickets.
January 4th, 2018
*Fang of Pyralis’ proc duration is now 1.2 seconds from 1.5 seconds.
January 3rd, 2018
*Blight Bomb has been removed.
*Dark Knight’s Miasma and Damnation no longer stack.
*Damnation now casts in a similar fashion to Miasma. It also lowers mp and energy gains.
*Demonic Calling cmp now only gives demonize 2% more damage per level, as opposed to 5%.
*Werewolf’s Slasher now gives bonus attack speed instead of damage.
*Vampire’s Nightstalker no longer gives bonus movement speed, and the damage bonus has been lowered from 10% to 8%.
A nation chest has been added to Elmdale fort… This one seems different. An unsettling foreboding emanates from within.
January 2nd, 2018
*MP regeneration speed has been doubled.
*Base MP is now based more on your level than your intelligence stat.
*Scout’s Tempest Volley now costs 400 energy to cast.
*Mage, Scout, Thief, Warrior, Gladiator, Bladeweaver, and Haruspex now all have updated mana costs.
Nation chests have been added to Agara and Drawde forts.
Chance of receiving an armor box has been lowered from 25%->20%
January 1st, 2018
*Freeport Fort is now undergoing some testing changes.
*These changes include:
-Owning the fort will now provide owners to loot a chest in the buff room for armor with a 25% chance
at an armor box.
-The chest is on a timer that can be found with the command /nation.
-Fort immunity timer is now 1 hour instead of 4 hours.
*Assassin’s Throw Pinwheel now gives 40 energy when it hits each way.
Dec 30, 17
*Alchemist’s Insight has been replaced with Magnum Opus. This skill creates orbs when you harm enemies or heal allies. You then cast the skill and the orbs go into enemies to hurt them or into allies to heal them.
*Greater Insight cmp for Alchemist has been replaced with Opus Perfectum. This cmp causes your arrays to absorb nearby orbs to increase in size.
Dec 29, 17
*Paladin’s Gift of God cmp has been changed to reflect a more supportive role for paladin. The new description is as follows: Will of god causes enemies to take 10% more damage, bonus damage is also spread to nearby enemies. Barrier increases healing recieved based on defense, bonus healing is also spread to nearby allies.
Dec 21, 17
*Melee attacks now generate 20 more energy.
*Spears, Katars, and Bows no longer have 20% increased critical damage.
*Melee dexterity classes with less than 3 stamina per level have been bumped up to 3.
*Melee strength classes with less than 3.5 stamina per level have been bumped up to 3.5.
*Ranged dexterity classes with more than 2.5 stamina per level have been lowered to 2.5.
*Auras and defensive skills no longer cost mana.
*Hammer of retribution and purify no longer cost mana.
*Divine Light, Smite, and Conviction now have significantly increased mana cost.
*Combo Finishers now all cost increased mana.
*Earth Slam no longer costs mana.
*Ki Blast no longer costs mana.
*Blade Toss now gives 40 energy when it lands.
*Pet Sacrifices now have significantly increased mana costs.
*Raising Pets now costs significantly more mana, but they no longer have cooldowns.
*Raise Wight is now level 14.
*Maximum undead pet limit has been lowered from 3 to 1.
*A new skill Army of the Damned is now learned at level 34, which raises the pet limit by 2.
*Unholy Ritual now consumes 100% of your mana to cast.
*Terrify and Soul blast mana costs have been raised.
*Hexes, Grave Chill, and Consuming Darkness no longer cost mana.
*Restore Undeath no longer costs mana, and it also restores hp to all nearby undead allies.
*Restore can now critically heal, costs no mana, and gives you 40 energy.
*Halo now costs significantly more mana, and its cooldown is down to 4 seconds.
*Sin Repent now sacrifices 40% of your life for 40% of your target’s mana.
*Banish Shadow’s duration has been lowered to 8 seconds and it costs no mana.
*Absolution and Blessing of Ascent no longer cost mana.
*Chastise, Lifestream, and Major Heal have significantly increased mana costs.
*Cleanse no longer costs mana, and gives 30 energy per debuff cleansed.
December Twentieth, Two Thousand Seventeen
Winter Spar Tournament
December 13th, 2017
*Party based skills now check for guild members, pets, and pets of your allies.
December twelfth, 2017
*Fireball, Current, Shock, Crush, Darkfire, Exorcise, and Minor Heal all no longer cost mana.
*Skills that don’t use mana no longer trigger the delay on mana regeneration.
*Waylay is no longer an autohit.
*Cloak of shadows no longer cloaks your party. It is also instant without a cooldown and costs 400 energy.
*You no longer gain energy when taking damage.
*Adrenal Gland now gives energy instead of MP.
*Flurry now additionally costs 9 mana.
December 9th, 2017
*Presents now drop from bushes.
*Winter is here! Toggle falling snowflake particles with /toggle weather.
December 7th, 2017
*Thief has new spell icons.
December 1st, 2017
*Mage has new spell icons.
Octobre 50th, 2003
*The crossbow mod to increase arrows on Rapid Fire and Split Shot has been removed.
*Rangers spell damage has been fixed.
Octobre 36th, 2004
*Pets now update their stats when you change gear.
*Pets now properly gain HP from the SP on weapons.
*Pets no longer take bonus damage from skills that deal bonus damage in pve.
*Buffs that modify stats now work on pets.
October 33rd, 2005
*Pets now use the updated pet scripts that necromancers use.
*The pet gui now lists what kinds and how many of each pet you have.
*Pets no longer awkwardly stutter over walls.
*Pets now inherit your spellpower, affinity, spell critical, critical damage, and haste.
*Spellpower now increases your pet’s HP instead of affinity.
October 31st, 2006
*The haste stat has a new formula that no longer gives players increasing returns.
*The haste set of prefixes has been increased to 6/8/10/12% haste.
*Hexes now apply in a small area around your target.
October 24th, 2007
*Divine Light’s Divinity buff 6 seconds -> 4 seconds.
*Scorn of Luna and Wrath of Sol now have a proc rate of 7%, down from 10%.
October 23rd, 2008
*Sacrifice Combustion and Sacrifice Devour now use your spell damage.
*Soul Blast now moves four times slower.
*Pets now attack in an area like players do, allowing attacks to be evaded and also allowing them to hit multiple enemies.
*Pets now only take 1.5 second to cast, and have a 12 second cooldown.
*You now have a limit of 3 Wights and Liches. However, their damage has been dropped significantly.
*Dark Wave has been removed from Lich summon.
*Ruxxter’s Legacy cmp now increases the maximum amount of pets you can have.
*Liches no longer cast Dark Explosion, and Wights no longer cast taunt or shadowbind but instead have Bash.
*Runeprowler’s mana costs have been halved or better.
October 22nd, 2009
*Necromancer has gained the skill Terrify at level 16.
*Dirty Bomb cmp has been replaced with the cmp Horrify, which causes enemies to cower at the end of the duration of Terrify.
*Soul Blast no longer uses souls.
*Restore Undeath no longer uses souls.
*Unholy Ritual now consumes one soul.
*Baby Lich pet has been renamed to Lich. And Bone Toss has been renamed to Shadow Ball.
*Melee attacks and Shadow Ball from pets now give the Necromancer 5 energy.
*Raise Swarm now costs 800 energy.
*Raise Swarm no longer releases your other pets, and vice versa.
*Soul Quencher cmp no longer adds soul charge, whatever that meant.
*Pets now gain critical chance based on your spell critical.
*Debuffs and buffs now work on pets.
*Pet level formula is now half your level, plus half your necromancer levels. Previously, it was just your necromancer levels.
October 18th, 2010
*Ronin’s Instinct now gives 30% chance to dodge for 2 seconds, instead of 20% increased attack speed for 3 seconds.
*Instinct internal cooldown 13 seconds -> 14 seconds.
October 17th, 2011
October/Halloween 1v1 Spar Information
Don’t forget to sign up for this month’s spar tourney on the 20th 1PM pacific!.
October 15th, 2012
*Your inventory is now capped at 750 items to prevent your character from breaking.
*When you recieve items while above that cap, they are automatically deposited into storage.
*Your inventory now has an Accessories tab that includes your Accessories, Shields, and Offhands.
October 11th, 2013
*All classes now have the increased mana regeneration that runeprowler has had.
*Natural mana regeneration no longer occurs if you have used a skill in the last 2 seconds, or are currently casting something.
*Ronin’s Flurry no longer has a wind up time. Additionally, it now costs 100 energy instead of 20 mana per slash. Landing a hit refunds part of this energy.
*Minor Heal now gives you 40 energy when cast.
*Priest’s Revive now uses 1000 energy, and its cast time has been lowered from 12 to 4 seconds.
October 7th, 2014
*Tempest volley now uses the correct projectile scripts.
October 7th, 2014
*Necroxis bag now gives three candy instead of armor and a chance for bigger bundles of candy.
*Bloody Knives is now a Vampiric Katars skin.
*There is now a warp in the OSL dungeon (the stairs leading underneath OSL) that
takes you straight to necroxis.
October 6th, 2014
*Shock no longer chains back to previous targets after hitting 2 other people. It now does so after hitting 4 others.
October 5th, 2014
*Blade imbues now arc out visually.
*Bladeweaver has had Armor Break replaced with Equilibrium Slash.
*Shock has had a visual update with three variations of the graphic instead of just 1.
October 3rd, 2014
*Shock loses 15% damage every time it chains to the next target.
*Fireball is now 50% faster and has 8 less power.
*Darkfire is now 37.5% faster.
*Crush is now 16% slower.
October 2nd, 2014
*Alchemist arrays and transmutations now have unique colors to visually represent whats happening within the circle.
*Bladeweaver has lost Traveler.
*Bladeweaver’s Spirit Contract has been buffed roughly ~5%.
*Necromancer’s Soul Blast travels faster.
October 1st, 2014
*The Halloween Room in the events house has been opened.
*Costumes now drop from certain baddies.
*Candy now drops and can be used to trade in for prizes at a later date.
*More spooky events to come.
October/Halloween 1v1 Spar Information
September 28th, 2017
*Mystic Gem is now tradeable.
*Wobbyekka is now slightly larger for clarity purposes.
*Wobbyekka’s room is brighter.
September 26th, 2017
*Weakness effects no longer expire after taking 5 hits.
*Stealth now degens MP the same way sprint and guard do.
*Stealth, Sprint, and Guard now only cost 5% of max mp instead of 10%.
*Haruspex’s Pact: Wraith no longer deals damage, but the weakness effect scales with your dark affinity. In addition, it takes 10% HP at the end of the cast, instead of 1% per tick.
*Haruspex’s Ritual blades has been return to physical damage.
*Runeprowler’s mana costs have been adjusted. Most of them being reduced.
September 25th, 2017
*Haruspex’s Incarnation of Wrath now applies a percentage of your physical damage as an additional dot.
*Haruspex’s Immolating Veil is now elemental damage instead of spell damage.
*Haruspex omens now have 15 power, down from 24.
*Pact: Wraith can no longer crit.
September 22nd, 2017
*Many more skills can be used in OSL now. If you find a skill that should be usable in OSL, please contact Megiddo or Luminier.
*Impact Stab now shows a kanji if your main class is Ronin.
September 21th minus 1st, 2017
*Avenger has been renamed to Ronin.
September 16+1th, 2017
*Pact: Weaken has been renamed Pact: Wraith.
*Pacts now show an animation around your feet.
*Ritual blades now deals magic damage, but the damage is still based on your melee damage.
*Pact: Awakening now has a cast time of .35 and a duration of 4 seconds.
*Pact: Blade now has a cast time of .35.
*Pact: Weaken now ticks faster but doesnt last as long.
*Pacts no longer share a cooldown.
Septemberth 15, 2017
*Mark of the Shinobi is now tradeable.
Septemberth 14, 2017
*Haruspicy no longer activates when you get a kill, but instead after you sacrifice 15% of your health. Additionally, upon activation it recovers mp instead of hp, only one displacement charge, and also gives a buff that doubles the power of your evasion.
*Omens are now elemental damage instead of spell damage.
*Omenous Intent cmp deals damage on all 3 fulfillments again.
*Impending Fate cmp’s debuff extension has been raised from 3% to 4%.
*Shock no longer skips the first tick, and now properly checks your casting animation to fire the first tick.
September 10th, 2017
*Tranquilizing Shot’s magic damage is now properly reduced by split shot at the same rate as the physical damage rather than just doing triple damage when split.
September 9th, 2017
*Shadowguard is no longer an autohit. Shadowguard now spawns a shadow next to you, and attacks with a delay. It now is also colored a nice purple.
*Entangle’s cast time has been increased from 1.5 seconds to 2 seconds.
*The timer to re-apply Granite Shell has been increased from 12 seconds to 15 seconds.
*Granite Shell’s cap should now be lowered from 12,000 to 7,000.
*Aqua Vault now has a cooldown of 7 seconds and the timer to re-apply this skill has been increased from 10 seconds to 12 seconds.
*Low Tide’s cast time has been increased to .5 seconds from .3 seconds.
*Volley’s cooldown has been increased from 20 seconds to 25 seconds.
*Volley’s pause while casting has been increased from .2 seconds to .4 seconds
*Splitshot’s damage in both PvE and PvP have been decreased by 10%.
September 7th, 2017
*The trade window now has a search feature.
September 6nd, 2017
*Haruspex’s omens now have an animation.
*Haruspex’s omens now only apply damage on the final hit instead of every hit.
*Haruspex’s Impending Fate cmp now only increases duration of debuffs by 3% per cmp (down from 6%).
September 4rd, 2017
*Crush’s cast time is now 2.5 seconds from 3 seconds.
*Low Tide now has a cast time of .3 seconds.
*Terrum crit accessories critical rating’s have been reduced from 80% to 70%.
*1h Axe speed has been reduced from .5 to .55.
*Surtr’s and Infernal Cleaver’s destruction proc rate have been increased by 2%.
*Heart of Necroxis’ proc damage has been reduced from 3000 to 2000.
*Midnight Dagger’s drains have been reduced along with minor stat changes.
September 2st, 2017
*Ranger imbues now give their effects after 5 hits instead of 3.
*All skills that push back enemies now stun istnead in pve.
*Haruspex’s impending fate cmp now increases the duration of buffs instead of rapidly reapplying the buff, fixing numerous issues.
*Disarms no longer interrupt your actions.
September 1st, 2017
*Sink has its red square indicators back
August 31st, 2017
*Dispatch with stone blade no longer gives you bonus shields, and instead creates a wall behind your strike and pushes your target into it.
*Hard Strike now increases the damage of your next basic attack after using an attack skill.
*Darkfire now has 8 less power and creates a lingering ember on impact.
*Templar Strike now adds bonus aggro with Barrier active.
August 30th, 2017
*Bladeweaver’s Elemental Infusion now only gives one buff.
*Elemental Infusion is no longer affected by embrace, allowing open customization of your playstyle.
*Spirit Contract enhances this buff.
*Bladeweaver has gained Traveler.
*Hallowed Hornbow’s evasion has been increased from 5% to 10%.
*Frozen Bastille’s chill duration has been decreased from 2 seconds to 1 second.
*Feng Yi’s Cyclone’s evasion has been increased from 7% to 10%.
August 29th, 2017
*Types of blinds have been separated, if you are blinded and the cloud is black your attacks will miss more. If the cloud is white your attacks will glance more.
*Procs on weapons now give a white clouded blind, while defensive skills will still give the black clouded blind.
*Combo Mastery now allows combos to be performed with weapons, and while your offhand is empty you can use fist skills.
*The smokescreen from Kemuri Beru now only causes a white clouded blind.
*Kothopolis has been added back to the gmap for future preprations and is fully functional.
August 28th, 2017
*Vampire now gains Strength instead of Intelligence.
*Wolven Howl duration 7 seconds -> 5
*Pick up two new dances from the event shop and try them out at the newly relocated club at OSL beach.
August 27th, 2017
A traveller from distant lands has arrived in the crafting house. He is familiar with the fighting styles of many warriors. For the low price of 19,999,999 he will pass down that knowledge to you! He will bring with him the secrets of many new techniques 4 times a year, every yearly season.
*Soul Expander’s drop rate have been reduced significantly. They can now be purchased from the Tradesman for 15,000,000 trade coins each.
August 25th, 2017
The nation gui now has a button to view nation honor.
August 24th, 2017
*Glancing Blow reduction should now work properly for equipped items.
*Lance of Caelus and Feral Charm now provides 10% defense.
*Feral Charm and Lance of Caelus now both give 5% glancing blow reduction each.
August 23rd, 2017
*Dodging gained from dexterity, passives, and armor has been replaced with a stat called evasion.
Evading an attack causes you to take a glancing blow, which causes the damage to be taken over 3 seconds instead of all at once.
Attacks that are glancing blows mitigate 20% of the damage.
Stats have been adding to evasion prefixes that increase the mitigation of the glancing blows.
Blinds cause attacks to miss still, and also increase the chance that the hit is a glancing blow.
All skill effects still apply to attacks that were glancing blows.
*Crafty now specifies evade instead of dodge, and also lowers the duration of glancing blows by 20% (which cuts off the last tick of damage).
*Ruse’s dodge rate has been raised from 30% to 50%.
*Tempest Shift now scales your health with evasion instead of dodge.
*Dodge has been replaced with Elusive, which gives evasion and lowers damage taken from glancing blows by 10%.
*Melee skills on all melee classes can now miss.
*Caltrops and Backstab II have had their levels swapped.
*Watering Can now stores 100 charges up from 21.
August 22nd, 2017
*You can now purchase the Bounty Swapper that let’s you swap targets (30min. cooldown) for 50 bounty coins.
*Avenger’s Power Shot now self-slows for the duration of the channel.
August 21st, 2017
*Pyromancer’s Ignite duration 15 seconds -> 8
August 20th, 2017
*Bladeweaver’s Discharge has been changed from an AoE skill to a frontal cone.
*Discharge’s cooldown 16 -> 13.
August 19th, 2017
*Pact of Awakening’s duration has been lowered from 6 seconds to 3 seconds.
August 18th, 2017
*Templar Strike now lowers enemy damage by 30% for 3 seconds, as opposed to reducing their attack speed by 15%.
*Smite now gives 20% attack speed for the duration of your speed boost.
*Seal of Speed now requires 100 energy.
*Utsukage now requires 350 energy.
*Seals no longer crit.
*Eye of Antagony now matches better with Eyering in stats.
*Victory Ring now gives 20% bonus damage to bounty targets.
*Shiva’s Tear chill duration has been reduced from 3 seconds to 2 seconds to match Bleak Katars.
*Midnight Dagger has reduced drain and cast time reduction.
*Demise of the Kindred and Necromantic Battlerod have reduced mana costs.
August 16th, 2017
Chill manacost is now 90.
*The Tradesman now sells a Bounty Locator for 50,000 trade coins.
August 15th, 2017
*The button in the balance room now properly works.
*The teleportation aspect of Array of Movement should no longer be useable in most high level dungeons.
*Wind Walk now teleports you on top of platforms in dungeons, instead of overshooting.
*Bestial Guardian and Twisted Band have have had their stats further reduced.
*Shadowswipe can no longer crit.
August 14th, 2017
Added the Bounty Accelerator to the shop. Owning it halves the time penalty for leaving a bounty.
Enkindling Psalm sp 20->28
*Gained Healing Mastery at level 24.
*Has lost .5 luck per level but has gained .5 dexterity.
*Lifestream, Restore, Major Heal, and Minor heal have had their power reduced by 2.
*Restore and Minor heal can no longer crit.
*Absolution’s bind duration has been reduced from 5 seconds to 3 seconds.
*Revive and Recharge’s mana costs have been increased greatly.
*Healing Mastery has been moved from a level 18 skill to level 32.
*Skill order have been slightly readjusted.
*Cinquedea of Ruin,Fang of Pyralis, and Relic of Atlantis have all gained 1 more power.
*Philsopher’s Tome now has 15% haste increased from 5%.
*Fang of Pyralis’ heat blade duration has been readjusted to 1.5 seconds.
*Safeguard Stave has Phalanx
*Thundering Vale, Pyralis’ Hellfire, and Lord Enki’s Tsunami now grant their respective elemental wards that can only be used on the wielder.
August 13rd, 2017
Bobby Felt has now stocked his wares with items purchasable only with Bounty Tokens.
These new weapons have durability and can be repaired using anvils in the new crafting house replacing
the house adjacent to OSL. Thse weapons have a small chance to degrade upon use. Upon breaking,
they will be unable to be used until repaired. Bounty weapons are repaired using Bloody Fragments.
Enhanced Bounty Locator – Displays cardinal direction of your target and will never
target a player over 500 tiles away or in water.
Severance – Applies a dot dealing enough damage to kill your target.
Hunting – Increased damage to your target (not bounty target) and you take less damage from
anyone other than your target.
Harakiri – Toggleable skill that damages you while active and increases your damage
Wyvern Breath – Shoots AOE flame in front inflicting a debuff.
*Head Hunter stats are bugged in the lookup library currently, /lookup Head Hunter for the intended stats
*Severance getting a name change cause osl is buggy af
*Fang of Pyralis’ heat blade duration has been increased from .6 to .75.
*Flowing Edge’s chill has been decreased from 3 seconds to 2 seconds.
*Thundering Vale’s paralyze damage has been increased from 200 to 250 per tick.
*Slayer of the Fallen’s proc damage has been decreased from 2500 to 2000.
*Runic Gladium’s frostbite duration has been decreased from 4 seconds to 3 seconds.
*Bestial Guardian’s defense has been decreased from 150 to 100.
*Twisted Band no longer gives flat defense.
*Avenger’s Power Shot cooldown 5 seconds -> 8
*Bladeweaver’s Discus has had a revamp. The intention of this was to lower the burst damage of bladeweaver, while making the discs take less focus.
Most of the discs kept their flavor, but now function in a more simplistic way.
Cold: When your disc hits a surface it bounces back while splitting into two more, and when those two hit a surface they bounce back splitting into three.
Heat: When your disc hits a surface it splits into 4 discs that slowly move around the area hitting things once per second.
Spark: When your disc hits a surface it splits into 5 discs that move outward a short distance. After a delay they return back to the bladeweaver.
Stone: When your disc hits a surface it bounces off and explodes up to 5 times.
August 11th, 2017
The Market now shows 100 items per page and buttons have been added
to navigate through pages
August 10th, 2017
*Frigid Breath can now critical strike once more, but only with Water Embrace.
August 4th, 2017
*Racial Essences now show stat gain on their item description.
August 3rd, 2017
*Character Slots obtained from soul expanders should now preview correctly.
*Shock portion of Mystic Assault CMP for Bladeweaver will now chain back to the caster if there are no other targets available.
*Hookchain no longer freezes you for the entire duration of the spell.
*Shocks chaining logic has been fixed and will now correctly bounce back to the player after hitting two targets. In addition it has been improved to prioritize npcs while in dungeons.
August 2nd, 2017
*Runeprowler’s Rune of Deluge and Prominence now both use the newer projectile scripts.
*Alchemist Storm now requires a one-handed weapon to use.
*Fort doors and flags no longer take multiple hits from abilities that aren’t designed to hit multiple times.
*Runeprowler’s projectiles no longer deal extra damage when cmp’d with Rule of Threes.
*Haruspex loses life when attacking again.
*Pact: Weaken can crit again, and is no longer considered a Wind skill.
*Extending the duration of disarm no longer causes it to be permanent.
*Haruspicy now works vs baddies.
August 1st, 2017
*All monsters now have a low chance of dropping a Soul Expander.
*Fixed a bug that prevented people that hadn’t used a gralat Character Slot from being able to use slots above 5.
*Paladin has gained a new skill, Hammer of Retribution.
*Smite no longer stuns, it gives you a self-haste.
*Templar Strike now slows the enemy’s attack speed for 3 seconds.
July 30th, 2017
*Saej the Black now has a universal HUD health bar.
July 29th, 2017
*Power Shot and Spiral Assault have had their levels swapped. (16, 18)
July 28th, 2017
*Enkindling Psalm no longer has only 60% of its damage when used instantly with Echo.
*Nova Cannon’s cast speed has been reduced by 1 second. (2 -> 1)
*Nova Cannon’s spell power has been increased by 8. (34 -> 42)
*Fireball and Chill cast with Arcane Locus should no longer be affected by dodge and properly deal magic damage.
July 26th, 2017
*Energy generation when damaged is now related to the percentage of your maximum hp you took as damage.
*Avenger has lost Power Toss and has gained Power Shot.
*Avenger has lost Pinwheel Mastery and has gained Deadeye.
*Assassin has gained Pinwheel Mastery at level 8.
July 25th, 2017
*Pick up a brand new mount from the ep store today for 250 EP!
July 24th, 2017
*Cleanse no longer kills dark knights. This was a bug.
*The debuff Weakness now dispels after taking damage 6 times.
*Bladeweaver’s Hell Circlet Discus’ duration has been raised to 8 seconds (from 5). Additionally, it no longer comes back to you to continue orbitting. You are now required to pick it up manually.
*Ninja has lost .5 luck per level, and has gained .5 strength per level.
*Sand Swipe has been moved up and replaced with Hookchain.
*Dag Ketikte no longer ignores dodge rating.
*Wind Walk and Bladedancer have had their levels swapped.
July 22nd, 2017
*Rogue’s and Assassin’s Prefix have had their stats improved.
*Manastalker’s critical damage has been raised to 11% (from 6%).
*Spellblade’s physical damage has been raised to 7% (from 6%).
*Shock no longer fires it’s first bolt immediately.
*Instinct’s Sparrow’s Wing buff duration was increased from 2 seconds to 3.5 seconds.
July 21st, 2017
*Global Trades can now be automatically ignored by using the command /toggle globaltrades.
*A bug causing blade imbues to trigger backstab with a multiplier of 0, thus resulting in no damage, has been fixed.
July 20th, 2017
*Moon Trinket now has the same class requirements as Hero’s Trinket.
July 19th, 2017
*Mage’s beginning spammable skills now change order depending on your selected embrace.
*Discharge’s power has been lowered from 60 to 42, and no longer crits.
*Mystic Assault CMP when used with crush no longer fires three autohits. It now creates a shower of boulders around you temporarily.
*Heat Blade’s scaling has been lowered by 20%.
*Guard triples your block chance instead of setting it to 100, and also increases blocking power by 40%.
*Vampirism cmp is now a global drain buff instead of just absorb. However, it no longer increases the damage of draining effects.
*Demonic Manifestation gives you a shield now based on your drain overhealing.
*Bladeweaving now allows you to equip Dualblades on any class, like other masteries.
*Ranger traps can no longer be stacked on top of each other.
July 18th, 2017
Zodiac Summer Tournament
There will be a tournament hosted this Sunday, 7/23/2017, 9pm est.
For more information, please refer to:
*Victory Cry now has a 20 second cooldown.
*Gungnir’s Power 270 –> 260
*Kikuichimonji’s Power 205 –> 212
July 16th, 2017
*Ninja’s Tataki Koto now freezes you for .3 seconds upon using it.
July 9th, 2017
There is a new daily pvp bounty system which awards Bounty Tokens to be used
in an upcoming Bounty Token shop.
Head to the event house and purchase a Bounty Locator from the
bounty hunter to begin.
How to play –
Use the locator while in the overworld to be matched with
a bounty target who also receives you has his target. Killing your target awards you 1 Bounty
Token. You can receive 10 tokens per day. If you use the
locator while either you or your target are not on the GMAP. Your
target resets and you cannot receive another target
for 10 minutes if you were not on the GMAP.
*report bugs to this thread http://forums.zodiacdev.com/index.php?topic=15306
*Thrown Earth Potion is now considered a debuff, and can be cleansed.
If you are caught partying with people who are bug abusing, hacking, and/or cheating, and fail to report it to a GP, you will be investigated, classified and punished as if you were doing it as well.
July 2nd, 2017
*Summon Ally replaced with Meteor II
June 28th, 2017
*Demonic Windrunner duration 10 seconds -> 5
*Demonic Windrunner cooldown 24 seconds -> 20
*Demonic Windrunner cast time .4 seconds -> .5
June 27th, 2017
*Avenger’s CMP Samurai Spirit now functions properly and has a new effect.
*Strong Dash CMP has been replaced with Restraint.
*There is now a second special cmp for all classes to use.
June 26th, 2017
*Armor Pass rating now properly works.
*Paladin’s skill Repentance has been replaced with Templar Strike.
*Recover has been renamed to Divine Light.
June 25th, 2017
*After all this time… You can now trade in dungeons!
*Priest’s Healing Mastery has been lowered to 18 Priest, from 32.
June 22nd, 2017
*Avenger’s Sparrow’s Wing weapon haste 60% -> 20%.
*Sparrow’s Wing buff no longer goes away after attacking.
*Sparrow’s Wing duration 4 seconds -> 2 seconds.
*Bladeweaver’s skill Armor Break no longer stuns.
*Gaia’s Saucer has had its power reduced.
June 20th, 2017
*Rates increased from .001 for the rarest items to .01 (which is still very rare).
*Changed Scavenger Token and Dungeon Ticket payout to a random amount between 1-5, and 1-7 respectively.
*Boxes will go away on June 30th,2017.
June 19th, 2017
Prepare for Summer
*The first day of Summer begins tomorrow and we are kicking things off by adding back the fire weapon
chest for 500k a piece at a chance for rare items. The Tradesman can be found above the Abraxis Volcano Entrance
by the ladders.
*Merlin’s Charme no longer makes your next spell have a longer cast time.
*Terrablaste no longer looks like an ugly plastic toy.
June 18th, 2017
*Silence effects aside of Seal of Silence no longer use the ninja silence animation.
June 2nd, 2017
*Is no longer broken with bows/crossbows.
*Spread reduced to 12% from 15% with bows/crossbows
*Is also no longer broken.
*Spread reduced to 1% from 15%. Blame bear.
June 2nd, 2017
Mages now have the skill Step II as an upgrade to Step.
After casting it can be recasted within a small window of time to return to your initial position.
The transmutation gui is now more properly sized.
May 29th, 2017
*Avenger can now properly deflect all Alchemist potions (except Earth, you can’t deflect DoTs.)
*Alchemist’s Earth Potion tick duration 8 seconds -> 6 (ticks per total 4 -> 3).
*Alchemist’s Earth Potion Armor and Resistance corrosion 10% per stack -> 6% per stack.
May 26th, 2017
*Sparrow’s Wing buff time 2.5 seconds -> 4
May 21st, 2017
*Dragon Breath’s burn lasts from 6 seconds -> 8
*Jump’s cast time from .2 -> .1
*Due to an issue causing Typhore’s Rage to stop casting when you attack, cast time: .4 -> .1
*Wind Walk cooldown: 10 -> 13
*Discharge cooldown: 12 -> 16
*Deceitful Strike can now only be used by Daggers, Pinwheels, and Katars.
*Ensnare cast time 2.25 -> 1.5
*Piercing Arrow cooldown 35 -> 15
*Piercing Arrow cast time .25 -> 0
*Fleet of Foot cooldown 30 -> 25
*Fleet of Foot cast time .5 -> 0
*Pulverize cast time .4 -> .2
May 10th, 2017
Gladiator Victory Cry energy cost 250->500
May 6th, 2017
*Crush has had its spell time increased, and spell power reduced.
April 17th, 2017
*Bladeweaver’s Cold Discharge now increases in the amount of hits before the bind breaks based on how slow they are.
*Alchemist’s Plane of Reassembly’s damage has been reduced by 20%. -Symm
April 14st, 2017
*Avenger’s skill “Instinct” now grants you the ability to double hit periodically after taking damage. The CMP “Sharper Senses” lowers the cooldown for this to happen.
April 13st, 2017
*Scout’s sprint is no longer a channel, but will still break if you attack or cast. Casting it again will remove the buff.
*The duration of Discus of Gales has been reduced from 3.6 seconds to 2.
*The duration of Hell Circlet has been reduced from 12 seconds to 5, and the cooldown has been lowered from 26 seconds to 18.
*Ranger’s split shot’s spread is no longer random.
*The global cooldown on Ranger shots has been increased to 3 seconds.
*Ranger’s now have the skill Squall Shot at level 12.
*Ranger’s exploding arrow’s cooldown has been raised from 5 seconds to 12 seconds.
April 11st, 2017
*All Dualblades now have 8% accuracy, but have lost 5 dexterity.
April 10st, 2017
*Ranger’s now have the skill Tranquilizing Shot at level 14, which deals earth elemental damage and puts targets to sleep.
*Ranger’s Magic Shot can now be used with Split Shot.
The average dps and average damage stats for your spells and physical attacks has been corrected to display properly involving crits.
Wagered matches are now available in the leftmost spar arena.
Type “/wager Graal#” to request a match against another player. Talk to the NPC in the top left corner to
view wagers and cancel matches. If you are offline when a match is cancelled, your items go to the
to the market NPC, retrieve your items from there.
WARNING – ALL MATCHES ARE FINAL and NOT MODERATED, DO NOT RISK ANYTHING YOU CANNOT AFFORD TO LOSE.
Once you enter the spar arena against your opponent,
leaving the arena in any way counts as a loss. Make your wager before entering the spar arena or you may be kicked by the automatic timer.
Do not queue up until you are completely ready
There will be no refunds for any disconnects unless there is a bug with wager system itself,
do not ask staff otherwise.
*Now shows individual class stats.
April 9st, 2017
*Mage’s shock now has a very small delay between each bounce.
*Ranger’s Exploding Arrow and Mist Shot have had some bugs fixed, and now use the new(ish) projectile system. They now also have actual damage scaling.
*Ranger’s Seeking Missile now curves towards targets instead of homing in on them, and also now goes normal arrow speed.
*Bladeweaver’s Discus of Gales now creates additional discs when you attack, instead of mashing the macro.
*Bladeweaver’s Hurricane Chakram now curves towards targets instead of homing in on them.
April 8st, 2017
*Bladeweaver’s Blade enchants have been toned down, but now also scale with affinity.
*Ranger’s Trap: Arcane’s cooldown has been lowered to 12 seconds, and the cmp now increases the trigger radius.
*All of Ranger’s traps have been replaced with Trap: Arcane. It allows you to record 3 of your mage spells into a trap. You can build into more mage skills to put more into your traps.
*Ranger imbues have all been condensed into one skill at level 8 Ranger.
*Ranger imbues are now usable with any weapon type.
CTF has returned to its regularly scheduled programming.
April 7st, 2017
*A new month has started.
April 1st, 2017
To promote more FUN and INTERACTIVE gameplay cooldowns
on all ctf maps have been reduced by 70%.
Max hp while in ctf is increased by roughly 50%
*Triga is now unbanned forever and can never be banned again.
*Everyone reading this will be banned tomorrow except friends of staff and staff members.
*Megiddo is now fired for horrible update.
*All classes are now re-named.
*GraalO1 is now king of the pumpkin patch.
March 28th, 2017
*Ranger now has the skill Imbue: Wind at level 10.
*Ranger imbues now deal elemental damage on every hit, and every third hit automatically apply a status effect.
*Runeprowler marks can now be used with piercing and slashing weapons.
*Bladeweaver skills can now be used with all slashing weapons.
*Mage has gained Staff Mastery at level 18.
*Warrior’s Sword Mastery and Whirlwind have swapped levels.
*Warrior’s Sword and Axe Mastery have been replaced by Arms Mastery.
*Scout’s Bow Mastery and Detect Hidden have swapped levels.
*Thief’s Agility has been renamed to Agility Mastery.
*Ninja’s Katana Mastery has been moved to level 8, and Seal of Wind moved up to 10.
*Dark Knight’s Scythe Mastery has been moved down to level 8. Shadow Swipe and Absorb have both been moved up 2 levels.
*Paladin’s Mace Mastery and Conviction have swapped levels.
*Dragoon’s Spear Mastery has been raised to level 8. Dragon Senses, Lancet, and Relic of Pyralis have been moved down by 2 levels.
*Avengers’s Pinwheel Mastery has been raised to level 8. Impale, Retreat, Keen Senses have been moved down by 2 levels.
*Mastery skills now allow you to additionally equip mastered weapons.
*Weapon Mastery does not allow you equip extra weapons.
Anubis’ Repentance now drops from the terrum loot chest.
March 15th, 2017
*Nation stats are now displayed in the leaderboards.
March 11th, 2017
-New cmp Twilight Beacon: Allows pestilence to spread buffs from allies to other allies with a maximum duration of 6 seconds.
-New cmp Ominous Intent: Raises the duration of unfulfilled omens by 3 seconds, and causes them to be able to be applied 2 more times.
-Renamed Reptar’s Legacy to Impending Fate.
-Lowered the duration of unfulfilled Omens to 4 seconds.
-Lowered the duration of Omen of Terror to 1 second.
-Blood Magic’s damage increase/decrease now applies to melee as well.
-Blood Magic now only takes (level x 6) health when you melee.
-Cast time of Pact: Blade lowered to .5 seconds.
-Dancing Embers is now instant, and it’s cast time has been changed to a freeze time.
-The buff/debuff logic on Pestilence has been rewritten, fixing numerous bugs.
-Arrays now display what each transmutation does in their descriptions.
March 10th, 2017
Monk’s dispel has been moved to their new ability, Willpower. Chakra no longer has a dispelling effect.
March 8th, 2017
*Ornate Wedding Band now has the same drop rate as all the other accessories from the terrum chest.
*Dark Knight’s damnation is now considered a debuff, but also still cannot be dispelled.
*Haruspex has a new cmp for the skill Pestilence that lets it spread buffs from allies to other allies.
*Runeprowler marks are now considered debuffs, which lets them be cleansed.
March 5th, 2017
*Alchemist and Haruspex have been released along with a quest to unlock them.
*Tower Defense has been moved to inside the Events House.
Monks recieve the ability “Heavenly Succession” at level 52 that costs 1000 energy to use. Empowers the next 4 punches. Combination breaks if you miss a punch.
1st Strike – Shatters armor
2nd Strike – Has a special effect depending on embrace and scales with affinity
3rd Strike – Deals a % of max hp
4th Strike – Stuns targets struck and fires a fast moving shockwave that deals massive damage and applies knockback on enemies hit.
Chakra requires 250 energy to cast
*Guard and Sprint now take a portion of your base mp (mp without your gear, cmps, etc) instead of based on your level.
March 4st, 2017
*Entangle should now be properly cleansable and act properly as a debuff.
*Guardian Pavise and Sinister Guard now require 250 of their respective stat in order to be wielded.
*Sinister Guard’s block power has been reduced from 300 to 200.
March 2st, 2017
Warriors have gained the ability Whirling Blade at level 52, Deterge moved down to 48. Rapidly spins your weapon around your body for three seconds dealing damage and also gains a shield while active. Slightly reduced movement speed while casting. Costs 1000 energy to cast.
*Utsukage can now only be used with katanas.
*Chill now costs significantly more mana, but has a cooldown of 6 seconds and travels faster.
*Mages now have a new skill at level 52 called Arcane Locus which costs 500 energy to cast. Using it creates a portal on the ground which mimics most abilities casted by the player albeit at 50% damage. Merlins Charme has been moved down to 40 mage.
*Acid blast, blast wave, chain lightning, wildfire, explosion, and crush currently are not copied
March 1st, 2017
*Earth Slam has been moved up to level 16, and Dragon Fang has been lowered to level 12.
*Global cooldown between Shockwave and Earth Slam has been lowered from 15 to 10 seconds.
Hitting an invulnerable fort now tells the player how long until the fort can be raided.
February 28th, 2017
*When hit from behind you can no longer block attacks, and from the sides your chance to block is halved.
*Warrior has gained the skill “Guard”, which is a channeled ability to raise your shield from the front, raising your block chance to 100, and 50 from the side.
February 26th, 2017
*Avenger’s Keen Senses now gives 8% accuracy, down from 50%, but the duration has been significantly increased.
*Thief’s Antagonize now has a gani to indicate when it’s active.
February 25th, 2017
Energy is no longer gained from hitting party/guild members. Energy gain from npcs should now work consistently.
*Runeprowler’s Runic Magic spells now have a shared cooldown of 5 instead of 4, have higher mana costs, but also no longer have individual cooldowns.
*Runeprowler’s Runic Charge has been changed back to 600 energy, no cooldown.
*Thief’s Stealth now regenerates 10% of your mana every 3 seconds.
February 24th, 2017
Basic attacks now give more energy across the board
Glad now gains energy for successfully blocking an attack with rebuke or repel magic. They also get energy for landing charge or shockwave. Victory cry regen lowered. War cry cooldown increased slightly, cost lowered.
Runeprowler runic charge cd slightly increased, cost lowered to 250 until more changes are ready to be made to its abilities.
Mage’s manasurge cost reduced to 250, given a 18s cooldown.
Nations: Phase 1 of 3
*Nations will undergo several changes in coming times. Phase 1 is here and will include:
-Nation cap has been lowered to 20 from 30.
-Fort immunity has been increased to 4 hours from 1 hour.
-Fort baddies for Drawde,Agara, and Astralagus have been updated. They are now stronger, but fewer in number. Zorbis
and Elmdale will be updated at a later time.
-Scaling fort buffs have been removed. Owning one fort will give the full effect.
-Dead Man’s Hold’s buff has been reduced to 4%.
-Flag hp has been lowered, but their hp regain has been increased.
-Drawde and Elmdale have been re-added back as nations.
February 23rd, 2017
Nations: Phase 1
*Nations will be temporarily disabled as we roll out phase one of three for new nation changes.
– Waylay stun duration down from 1.6 to 1.2
– Warrior’s Laceration now only freezes the player for the duration of the attack animation.
– Chill, frozen lance, and chain lightning each now give 50 energy.
February 22nd, 2017
A new resource for all classes has been added to replace skills with long cooldowns.
You now have an energy bar below your mana bar. You can fill this bar by using landing your basic attack, any skills based off of your basic attack, or most spammable skills.
For most classes this does nothing for now, but all classes will use this mechanic soon(tm). This will allow for MUCH stronger key abilities to be added in the future balanced with energy cost.
– Gladiator’s Victory cry now costs 250 energy, lasts for 8 seconds but heals much more per tick. Battle cry costs 250 energy, lasts for 5 seconds, has a shorter cast time, and gives up to 23% bonus damage with fire embrace. War cry costs 300 energy and cooldown reduced to 10 seconds.
– Runeprowler’s Runic Charge now consumes 500 energy, and has a reduced cooldown.
– Mage’s Merlin’s Charme and Manasurge now consume 250 and 500 energy respectively and have no cooldowns. Landing blast wave gives 50 energy.
*Slow II has had its slow duration cut in reduced, and slows enemy attack speed for less.
February 20th, 2017
Alt accounts with all inactive workers will no longer prevent another account’s workers from working.
February 17th, 2017
*Runeprowler has spearheaded a large update regarding mana costs. All of it’s mana costs have been significantly raised, allowing them to apply about 6 marks before running out of mana. For a burst of MP they can still use Rune of Clarity, or can just wait out the mana regen,
which for this class alone has been raised to half of your intelligence per second.
You can now buy 1 additional concurrent working worker slot for 500k at the worker salesman.
Worker scaling changed, resources gathered is now only based on workspeed. Gold/min cost to start a job reduced from 500 to 250. Energy cost per minute reduced by 50%.
February 16th, 2017
Only one online account per player will now have active workers.
Essence from armor below level 55 heavily lowered. Essence from 55+ armor increased by 20%.
Inventory search now searches the whole item name instead of only the
February 14th, 2017
*Daemon’s “Abyssal Screech” is now an instant cast, much like Wolven Howl.
*Daemon’s “Demonic Windrunner” cast time is now .4 seconds, down from .7 seconds.
February 14th, 2017
*Shields now have stat requirements instead of class requirements.
*Shields have been reenabled, but are still disabled for katars.
*Blocking is no longer completely random.
*Katars should now properly doublehit.
*Feinting Draw’s “weakness” debuff has been replaced with “pierced”.
*Pierced increases damage you take by 3.5%, and you take 200 flat extra damage until the debuff wears off.
*For reference, weakness increases damage you take by 7%, and adds 400 flat damage.
*Courtesy of the Avenger God.
February 13th, 2017
You can no longer use summon ally inside fort levels.
*Added an augment shop which currently contains only [Augment of Opportunity], which prevents catalyst destruction/potency loss. Fixed Seer’s path, of the Gods added to harming path.
Fixed several dual affinity upgrades. Essence cost at higher tiers increased.
February 12th, 2017
Workers now have energy which prevents them from working if it reaches 0. Energy drain is based off stamina. Workers can be restored energy by
giving them food items in the manager.
Transmuter now has a search query.
February 11th, 2017
Transmutation is now available in the building to the right of OSL.
To begin, purchase a catalyst corresponding to one of the four armor types and
then talk to the Transmutation NPC. From here you upgrade your catalyst using armor pieces.
When you have the desired catalyst, talk to the Infuser to transfer the
prefixes/suffixes from the catalyst to a piece of armor. However, stronger catalysts have a
greater chance of breaking on transmutes and cost more essence to fill.
Discussion thread: http://forums.zodiacdev.com/index.php?topic=15094.0
*Infusing with plain catalysts removes all prefixes and suffixes on an item, it must be upgraded first.
*Testing period will be used to collect data, and then it will go down for planned updates.
February 7th, 2017
*Looking for 1 more
*Be actively helping the community
*Dedicating time to monitoring the players
*Generally GP stuff
*Fill out the application by going to:
February 6th, 2017
Lottery now awards payouts every 24 hours, winners who are offline can receive their winnings
from the market manager.
February 5th, 2017
*Come play tower defense underneath the event house!
February 3rd, 2017
Zodiac has a new way to sell and buy items.
Head over to the market manager in OSL to begin selling your items.
Unlike the playershops, each listing remains even if you go offline. The manager will hold onto your items.
If you are offline when a purchase is made, you can recieve your trade coins by
clicking the “receive” button on the npc. There is a 5% commission on all trades.
*filter and search functionality will be added at a later time
February 2nd, 2017
*Proficiencies CMP section now has 25 available categories, up from 20, due to resistance being added as a CMP.
*Scythes now have .6 speed, down from .55 speed.
*Bladeweaver’s Blade Charge CMP has been changed. Instead of allowing more charges, it now only stores one, and each CMP decreases the amount of time the next charge will store.
January 31st, 2017
*All ranks have been reset.
*CTF and TDM ranks are now permanent.
*All bows have lower proc rates.
*Witchhunter has 1% more drain.
*Fangtooth Piercer’s proc is now weaker, but the weapon has gained 5% flat drain.
*Bladeweaver’s CMP “Unleash” now properly works, and has been adjusted to fit its new design.
*Bladeweaver’s skill “Bladedancer” now has a gani effect.
*All of Bladeweaver’s mana costs have gone up.
*Water Infusion now regenerates more mana than before.
January 30th, 2017
*Dungeon questline and Thundering Vale questline now require more resources to complete due to
the increase of crafting supplies.
*Timeweaver can no longer equip Quicksilver.
Winter Weapon Box
*The winter weapon box has returned temporarily once again. Purchase a weapon box for 500k each
at the Tradesman in the top volcano cave by osl. Win prizes such as Fang of Pyralis and Pyralis’ Hellfire.
*Misc: Season One skin box has increased skin rates.
January 29th, 2017
*Thief’s skill “Feign Death” has been moved to level 6.
*Thief’s skill “Stealth” has been moved to level 10.
*Thief’s skill “Agility” has been moved to level 12.
*Avenger has lost 0.5 luck per level, but has gained 0.5 dexterity.
*Timeweaver’s skills Black Hole, and Time Jump have been boosted in damage.
*Star Burst now has a 5 second cooldown, down from 8.
*Age Flux now reduces target’s resistance by 15%.
*Backtrack now has a cast time of 1.5 seconds.
*CTF Chests added to more maps.
January 27th, 2017
All old and new workers now have the growth stat which affects experience gained.
Workers can now swap between mining, fishing, and logging mode in the manager.
January 26th, 2017
*Dragoon’s skill “Dragon Senses” now properly displays stealthed players after killing another player. Lasts 6 seconds.
*Bladeweaver’s skill “Armor Break” has gained a .5 second stun.
*Armor Break and Piercing Strike now have a .5 second global cooldown, to prevent a bug.
*Discharge’s global cooldown has been lowered from 5 seconds to 2.
*Discharge now has a 1 second global cooldown with Reaver, to prevent a bug.
January 25th, 2017
*Avalanche has had its spellpower reduced.
*Earth Pet’s skill “Tremor” has had its cooldown increased from 12 to 16.
Capture the Flag
*The dodge cap in CTF has been lowered from 60 to 45.
*The defense cap in CTF has been lowered from 1600 to 1450.
January 24th, 2017
*Concurrent active worker limit reduced to 2,limit will be able to be increased with gold at a later time.
January 23rd, 2017
*Feinting Draw’s slow duration has been lowered from 3 seconds to 1.5, and the weakness has been lowered from lasting 4 seconds to 3.
*Fire pet’s Fire Wave has been reduced in spellpower.
January 22nd, 2017
*The Worker’s Guild have improved their location by expanding with their newly earned funds.
*Minor Heal is now gained at level 2, and Exorcise is now gained at level 4.
*Meteor has been buffed in spellpower.
*Summoner’s skill Purge has had its cooldown increased by 5 seconds.
*Shred no longer cuts 1/10th of your target’s health, and the bleed has been lowered from 10 seconds to 8.
*Blind has been lowered from 3 seconds to 2.
*Conduction has had its debuff duration lowered from 3 seconds to 2 seconds.
*Shield has had its cooldown raised from 8 seconds to 12.
*Entangle has had its root duration lowered from 4 seconds to 3.
*Taunt has had its cooldown raised from 12 to 15 seconds.
*Minor Heal has had its cooldown lowered from 8 seconds to 4.
*Ice Coffin has had its bind time lowered from 4 seconds to 2.5, but no longer breaks on hit.
*Chill has had its cooldown lowered from 12 seconds to 8.
*We are looking for a fix for Tidal Aura, as it’s currently not casting.
*Now has approx. 500 more mana than it used to.
*Fireball has had its cooldown lowered from 4 seconds to 2.
*Fire Wave has had its cooldown lowered from 16 seconds to 10.
*Explosion has had its cooldown lowered from 20 seconds to 15.
January 21st, 2017
*The Workers Guild have decided to move their hub enterance to OSL.
January 19th, 2017
Worker’s Guild Beta
*You are now able to rename your worker.
*You can now sell your workers and put them on the market for other players to purchase using trade coins.
*Putting inappropriately named workers in the market is jailable and we can find out whos worker is who.
January 18th, 2017
*Logging off while in combat will now add a death to your stats leaderboard.
*The player with the most deaths on /stats by the end of the month wins a special prize and
no prize will be given to whoever is first.
*You can now have up to five workers, but only three can work at a time.
January 17th, 2017
Worker yield rate has been heavily reworked to decrease resource
gain at lower levels. However, the levels, perks, and the base stats
of your worker now affect the gather rate much more heavily. High
quality workers, will gather significantly faster than low tier
*Aeromancer now has a CMP that allows shock to cause bolt.
*Monthly PvP Leaderboards (seperate from ‘/rlist’) can be viewed through the
PvP Gui or by saying ‘/stats’.
*CTF and TDM Stats now show in the leaderboards.
Worker manager now properly shows worker stats modified
by level and perks. *Numbers and scaling will be changed after initial testing rounds
Injured workers should now give the amount of ores they
managed to gather before being injured
January 16th, 2017
Workers United Beta-Testing
*A worker’s guild has established itself here on Zodiac.
*Head over to the worker’s guild right next to osl and begin hiring workers. You can hire 3 player unique workers daily. Workers cost 100k each to buy.
These workers can be paid to mine and will continue to do so as you are online.
*Walk up to the clerk at the storefront and begin depositing money for a prosperous investment.
Then speak to the salesman on the left side of the office and look at your available workers that you can buy and name.
Don’t like the available workers? Do not worry you can check again the next day to see what new workers are available.
*Make sure your workers are always mining though! Each worker gains exp and levels which improves their skills and allows them to gain new perks.
In the near future, the worker’s guild will allow buying and selling of workers between players.
*After you buy your workers speak to the manager in the center of the room and begin sending your workers off to go mine.
Workers can get injured while working and will require gold services to patch them up to begin working again.
*Sending workers out to work will always cost gold so make sure you always have gold available in your coffers.
*Say /workerstatus to check up on your workers to see when they are available. When workers are complete head over back to the manager
and press the retrieve button to claim all earned ores and rocks.
*Numbers are still tentative and will be tweaked in future versions.
*If you have any questions please feel free to ask.
*Link for more information http://forums.zodiacdev.com/index.php?topic=15011.0.
*Wobbyekka now has a high rate of dropping a 2nd chest assuming you got no drops.
*Grotto has made some weird ajustments lately, but their HP should not be as large as previous runs have been in recent days.
*Katars are no longer dualwieldable and have their old stats added back.
*You no longer require 2 katars to hold 2 in your hand.
*There are still some known bugs that will be addressed soon.
January 15th, 2017
*Dualwielding weapons will be removed until further notice.
*Katars will remain dualwield.
*All weapons affected by dualwield,except katars, will regain their old stats.
*Shields disabled until further notice.
*Hell’s Bane is now a magical crit weapon and Mjolnir is a base damage caster wep.
*Mjolnir II, Wrath of Sol, and Scorn of Luna have slightly higher base power.
*Caliburn now has proper stats to fit the previous major weapons update.
January 14th, 2017
*Avenger has lost .5 luck per level, and has gained .5 intelligence per level.
*Level 60 2h axes are slower.
*Evil Scarab Scythe has increased magical critical rating.
*Rozmong now has 10% drain.
*Dagger of the Jade moon has increased magic critical rating, but has less sp and no longer has reduced mana costs.
*Spears have increased critical chance and power.
January 10th, 2017
Gambling Beta 2.0
*Gambling trade coins is now between players. Go inside osl to activate the /gamble command then you can
use it anywhere to start
betting against other players instead of a single npc. Press wager
to start your own bet that other players can accept. Click on another players
bet and click accept to roll the dice to see who wins. Press remove to
remove any bet you wagered. Click refresh to restart the gui to remove
old wagers and bets. A tiny percentage of bets placed go into the lottery pot.
*Update: Accepting bets against other players now removes their bet from the list.
*Lottery is now every four hours instead of one for bigger payouts.
*Someone shot the pig!
January 8th, 2017
*The TDM Queue is now live! Join TDM by using ‘/tdmqueue’.
*CTF and TDM bans are shared.
*Heals are halved in TDM.
*The current and only map so far, Lava Fortress, has a score cap of 30 kills.
*Personal TDM stats can be viewed via the PvP menu.
*Valor is awarded per kill.
*Valor per kill values are bound to change, but is currently 30 per kill.
January 7th, 2017
*You can now view your personal CTF Stats via the PvP menu.
*If you dont know what your PvP menu is bound to, say ‘/keymapping’
*You can now check your ping by opening your status menu.
January 6th, 2017
*Zodiac now has a lottery system where players can buy tickets and test their luck against each other.
*Commands include /lottery to check the current lottery timer and jackpot and /lotterybuy to purchase a ticket which costs 25k gold.
*The winner is awarded everything in the pot in trade coins.
*If you are offline, but won the lottery that you purchased the ticket for then you will be awarded your prize next cycle when you are online.
Gold Gambling Beta
*Test your luck with some gold gambling inside OSL’s damage dummy room. The NPC only takes
trade coins with a miniumum bet of 1000 and a maximum bet of 10,000,000.
*A tiny percentage of coins offered to the gold gambling npc goes to the lottery pot.
January 5th, 2017
*Split Shot’s damage has been reduced by 15%.
January 4th, 2017
*Shopping other players no longer displays your inventory in order to reduce heavy loading time.
January 2nd, 2017
*Fangtooth Piercer’s proc is now only 10% damage stolen down from 15%.
January 1st, 2017
*2016 Christmas Armor is now useable by all casters who can equip Manawoven.
*The Winter weapon chest is gone for now, but will be available later this winter.
December 30th, 2016
*Christmas Gauntlet now drops double tokens and no longer gives dynomite or bad skins due to it being hosted less.
*The Monthly 1v1 Tournament officially starts tomorrow at 6PM EST.
*For rules and sign-up information:
December 27th, 2016
*The exorcise double hit bug has been patched.
December 23rd, 2016
*Runeprowler marks should no longer miss when released.
*Seeking Missle’s cooldown has been increased from 8 seconds to 10.
*Timeweaver mob’s drop rate has been decreased from 35% to 20%.
*Black Bats in Ssuorrvlos’ Lair/Halloween Dungeon now have a 3% hallowed armor group drop rate.
*The first four rooms in the Christmas Gauntlet have reduced health, but Mr. Santa has increased health.
*Earth 1h swords gained 1 more power and 2h lvl 60 axes have a less power gap between each other.
*Test: Runeprowler can now use Seal of Corruption and Dagger of the Jade Moon’s critical rating has been lowered to 140%.
December 22nd, 2016
*Many high level monsters are now immune to snares.
*Ninja, Monk, and Gladiator hit much more damage with their skills overall in PvE.
*Spark Blade now does significantly less damage in PVE.
*Charge’s stun time no longer scales with distance, and instead has a flat stun time of .5 seconds.
*Dungeon Ring, Golden Dragon Tooth Necklace, Band of Christmas, and Scavenger’s Ring now have 10% bonus PvE damage.
*Dagger of the Jade Moon’s critical chance has been reduced to 150% because of dual wield.
*Magmatic Band has better stats and Quicksilver now has +5 spellpower. While both have increased cast time reduction.
*Sinister Guard and Guradian Pavise now only has a 10% block chance from 20%.
*Fujin has 5% proc rating again.
December 21st, 2016
*Seraphic Artifact now drops from Daisy Chests, Golden Daisy Chests, and CTF Chests.
*The Tradesman within the Volcano by OSL has a new little chest for anyone with the gold to buy it to celebrate the
first day of Winter.
Rewards include new fire weapons such as Berserker’s Chainmace and Fang of Pyralis and other rare fire weapons. Test your luck today
for 500k a chest!.
*Stats subject to change and the goodie chest will disappear soon and the items inside will return another day.
*Vampiric Katana and Serph Essence now drops in CTF Chest.
*Dragon’s Tongue now only drops at Abraxis.
Weapons Beta Test
*Most Level 60 weapons are now rebalanced differently or in the process of.
*DISCLAIMER: Other weapon types may be balanced differently
than how others are due to class differences and the weapon type in general.
*In terms of power the list still goes Earth to Wind/Water/Dark/Light to Fire.
*The changed weapons now only useful stats and no more random stats.
*More detailed weapon changes will be listed below.
*Earth now gives flat HP across all boards.
*Wind gives dodge and/or higher critical rating.
*Water gives extra mana and/or gives a chance to parry at a low rate.
*Dark weapons will have a higher proc rate.
*Light weapons will be slightly faster.
*Fire weapons will have raw power.
*2h swords have a lower proc rate.
*1h axes are .5 faster.
*2h axes have a tiny bit less power.
*Slayer of the Fallen has poision instead of damnation.
*Zephyr Quiver has more dodge than Hallowed Hornbow, but less critical rating.
*Terrablaste now has a weak poison weapno proc.
*Test: Royal Crossbow has a very low destruction rating and Witchhunter has a tiny drain.
*Sacrificial Kris now has flat drain instead of poison.
*Dualblades all now have a 5% proc rating and overall have more power.
*Riptide’s frostbite lasts two seconds less.
*Fujin’s alacrity rating is only 3% now.
*Twin Diablos’ corrosion is more potent.
*Vampiric Katars has flat drain again.
*Spines of Vorcugore’s poison is slightly more potent.
*All Katanas have 15% armor ignore instead of random jumping numbers.
*White Squall’s proc is a slightly stronger.
*Sonic Edge has bolt instead of a .01 second stun.
*Cursed Blade of Blood has more affinity due to being considered a T1 Katana now.
*Nosferatu’s Ripper and Blood Reaver no longer have curse. Curse has been replaced with shadowswipe.
*Blood Reaver has a flat drain.
*Wing Blade of Zanzel’s drain has been halved because of dual wielding.
*Aer Cutlass has more dodge.
*Hydra’s Tail has a chill rating instead of poison.
*Prismatic Fang continues to have no identity.
December 20th, 2016
*The warp to the Christmas Gauntlet has been placed in OSL
*The Gauntlet, right now, can only be activated by select ETA.
*This particular gauntlet event will last till January 7th, 6:00PM EST
*Kill the monsters to get goodie bags from the dungeon.
*Spend Holiday Tokens in the Shop inside OSL and help out Santa outside in front of OSL.
*Christmas Elf Essence is a shop exclusive items.
*Rooms have scaling drop rates.
*Killing the last boss in the dungeon gives a very very tiny chance at Heart of Darkness.
*Bladeweaver has lost its CMP Earthen Bulwark.
*Bladeweaver can no longer use Berserker Band.
*Katars no longer have parry, but have gained 5% critical damage. Level 60 Katars have 10% critical damage.
*Level 60 Pinwheels have higher armor ignore rating.
*Level 60 Katars, aside from Spellbound Katars, have gained +5 spellpower.
*Spellbound Katars has less power and slightly increased mana costs.
*Soothsayer has slightly higher spellpower and affinity.
*Raijin has two more spellpower.
*Grave of Nightmares has 5% haste now.
December 19th, 2016
Christmas Event Teaser
*A snowman has appeared in OSL and Santa, who is missing some clothes, is outside in front of OSL by the Christmas Tree.
FAQ: How do I get…?.
*It’s not released yet.
*Vampiric Katars, Kikuichimonji, and Dead Man’s Wheel have had their prices reduced to 200k forever to spread holiday love.
*CTF Chest has been slightly revamped. It no longer drops low level weapons, but has more items so it may be more difficult to get the rarer items. Added
new existing items and Magmatic Band (Stats subject to change slightly).
*No refunds or exchanges.
*Gaia Punisher has less power and its entangle duration lowered.
*Kikuichimonji now properly has the suffiecient armor ignore as other the other katanas.
*Quicksilver has less stats, but the same amount of reduced casting time.
*Cane of Isis,Ancient Cane, and Philosopher’s Tome have 5% haste.
*Single affinity accessories such as Ring of Pyre now have 5% reduced cast time.
*Dual aff accesories such as Volcanic Pendant now have 5% reduced cast time.
*Warlock’s Trinket now has 5% reduced cast time.
December 15th, 2016
*Avenger has gained a new passive: Tenacity.
*Avenger has lost its Increased Strikes CMP.
*Bladeweaver now has a 5 second global cooldown between being able to use a different elemental Discharge and Dispatch.
*Mystic Ring has had its tick frequency lowered from .3 a second to .4
*Fire Dispatch now does less damage.
*Hoodoo’s duration has been lowered.
December 14th, 2016
*Guardian Pavise has had its block power lowered.
*Guardian Pavise and Sinister Guard now block 5% less of the time.
December 12th, 2016
*Pup Pin has been changed into a level 1 accessory for leveling up.
*Mark of the Ninth Year is now a level 25 leveling accessory.
*White Squall has slightly higher armor ignore and Cursed Blade of Blood has 1 less.
*Cursed Blade of Blood has reduced critical chance.
*Virulent Edge has a higher critical chance.
*Eye of Antagony has a higher critical rate.
*Sword of the Trees and Wyrmjaw have 1 more power.
*Dragon’s Tongue has 1 less power.
*Terraforge has 2 more power, but lost +5 strength.
*Hallowed Hornbow has more dexterity.
*Terrablaste and Timekeeper’s Bow have 1 more power.
*2h Axes are now more closely related in stats.
December 11th, 2016
*Normal bushes around the game now drop presents if you cut/burn them down. Presents have a variety of different items
, but mostly dynomite which you can spend to buy various skins/items at the store located in Escalus Plaza.
*Added one new skin to the shop for two weapons and some prices have changed.
December 9th, 2016
*The current main spar room has been moved to the left, now the middle room has gotten a face-lift.
*Royal Crossbow has been added to the CTF shop for 250k points.
*Grave of Nightmare’s price has been lowered to 300k points.
*Discus is no longer able to magically crit.
*Mystic Ring now costs 200 mana, up from 78.
December 8th, 2016
*Ranger has regained camouflage.
December 5th, 2016
*Avenger has regained its old feinting draw, and instead of causing your next attack out of combat to do 25% extra damage, it now is an active spell that can only be used out of combat, which slows and weakens your opponent for 3 seconds.
December 4th, 2016
*Details for the December monthly spar tournaments:
To add/remove yourself to the 1v1 tournament bracket, enter the cave under the events house and use the commands “/add me”, “/remove me”, “/list”.
*Assassin has lost 1 stamina per level, but has gained 1 intelligence per level.
*Backstab II has been returned to normal.
*Paladin has regained magic damage on hit after using exorcise, but the formula is now based on strength and light affinity, and has lost intelligence scaling.
*Spellbound Katars have lost 7% reduced casting time.
*Midnight Dagger can now be used by Timeweaver.
December 3rd, 2016
*Shields have had their block chance lowered.
*Shields can now be properly viewed again with /lookup.
*Bladeweaver can no longer use two-handed weapons.
*Backstab II has had its damage bonus decreased by 15%.
*Avenger now has regained Traveler, and lost Sprint.
November 30th, 2016
*Bladeweaver’s Armor Break CMP no longer stuns.
*Paladin no longer gains magic damage on hit after using Exorcise.
*Exorcise has had a slight power reduction.
*Dag Ketikte and Utsukage have had their damage boosted, they should no longer be doing unnecessarily low damage.
November 26th, 2016
*Vampire and Demon can now be Monk.
*Vampire now gains dexterity instead of strength.
*Lupin Essence has an increased drop rate from Feral Wolves.
Feral Charm now has an increased drop rate from Feral Wolves.
*Wind Walk now functions like old Dispatch used to.
October 2nd, 2016
*The cooldown on Elastic Mines has been increased from 6 seconds to 8 seconds.
*Elastic Mines will now automatically detonate after 8 seconds.
*Sword of the Trees, Terraforge,Vanguard, and Wyrmjaw have more stamina, but add no strength.
*Wobbyekka should now properly hit high damage.
October 1st, 2016
*For this weekend all new classes are available to play.
*Corsair is now ~75% less Gangplank.
August 14th, 2016
*A bug has been found with Shock causing it to scale with your stats wrong, and to compensate it now only has 10 power instead of 21.
August 13th, 2016
*Twelve new accessories now drop from the Terrum Chest.
*Shields now gain a percentage bonus of block power based on your character’s strength stat, and the level 60 shields have recieved less block power to compensate.
*Dagger of the Jade Moon’s spell critical rating has been reverted back to 220%.
*Defender’s and Imperial prefixes now give chance to block instead of lowering your physical damage.
*Gaia Punisher now only gives 5% block instead of 15%.
August 4th, 2016
*Two level 60 shields now drop in the Timweaver Castle.
August 2nd, 2016
*Shields now drop in every leveling dungeon up to Bad Dreams.
*All buffs are now removed on login.
*This is to prevent bugs like applying Stone Blade from Bladeweaver, then creseting to another class to keep the Stone Blade buff on another class that isn’t intended to have it.
July 31st, 2016
*Blade Toss has been updated to work with dual wield.
*Whirlwind now functions with dual wield.
*Katars no longer double hit, and instead now give a chance to parry.
*You can now dual wield one handed weapons. When you dual wield you first hit with your main hand, then your off hand, then both. Dual wielding lowers your damage by 20%.
*Shields have been added. There is a level 6 one at the weapon shop, and a level 20 one drops from vampires. There will be many more added.
*Caster weapons that have caster stats have had their stats lowered by around 45%.
July 30th, 2016
*Shock can now only chain 5 times, additionally if it hits 2 additional targets it can hit previous targets again.
*Stormbringer has been changed to instead increase the maximum amount of shock chains and increase it’s beam range.
July 18th, 2016
*Stone Blade now applies an aggro bonus of Physical Defense x2.5 so Bladeweavers can effectively tank.
*Stone Blade’s damage now scales with Physical Defense in dungeons.
-Earthen Bulwark: While in dungeons, your Stone Blade also adds 1.5%/3%/4.5% of 10% of your physical defense to the shield gained.
*Casting Discharge with Stone Blade active will add a large amount of aggro to all monsters hit by the skill.
*The CMP can be possibly subject to balance changes in the future based on how well it performs.
*Dispatch can now be cast in any PvE level.
*Casting Dispatch with Stone Blade active will now add a buff when in dungeons:
-Enhanced Stone Blade: Shields gained from Stone Blade are increased by 15%.
-This buff lasts for 7 seconds.
July 17th, 2016
*Baddy spell damage has been reduced.
July 15th, 2016
*Percent chance for an armor piece to have a prefix and/or suffix has been increased from 40% to 70%.
*Minimum players required to start CTF is now set to 4 from 6.
July 12th, 2016
*Exorcise has raised from 64 to 72 power, and its damage has been increased towards the start of the charge, while remaining the same at full charge.
*Exorcise no longer gains magic burst from meleeing with will of god, and also can no longer generate instant exorcises through itself.
*All friendly support spells no longer have a hidden toggle to only target friendly targets, and now do it automatically.
*Sacred Pollen, Nourishing Blossom, Restore, and Lifestream now target guild mains in addition to party members.
*Exorcise and Minor Heal have been swapped in level.
*If your character is level 1 you learn the first Mage, Necromancer, or Priest skill 1 level early.
*Ravenous Crocoldile Men have learned the skill Bash.
*Mage’s Chill now works vs monsters.
*Bladeweaver’s Discharge now works vs monsters.
*Binds that you can still do non-movement actions in now work properly vs baddies.
*Baddies now do less damage vs shields.
*Stuns now last 2.5x longer vs baddies.
*HP Regen has been increased by 2.5x in dungeons.
*The duration of binds has been increased by 2.5x vs baddies.
June 29th, 2016
*Ssurrovlos now has proper cooldowns for its spells.
*Underlord no longer has defense and has less health.
*Sarudon has less base damage.
*Sarudon should no longer warp people if they die (Not 100% sure).
*Imposter Ryzac no longer casts explosion.
*Saej the Black has a cooldown on crystal rain.
*Lord Enki should properly deal magic damage from icicles (Not 100% sure).
*Lord Enki deals slightly less melee damage.
*Elven Mages and Priests now follow the player instead of spamming one skill in place.
*Scout baddies now follow the player instead of staying in one spot.
June 27th, 2016
*Elemental Infusion has been changed.
*Fire Infusion now gives critical chance and damage.
*Earth Infusion now gives health regeneration and physical defense.
June 23rd, 2016
*The upper left sparring room has been changed to a copy of the main room- with a twist.
*There are buttons in this spar room. Let’s just say that it’s in the best interest of your health that you don’t press them during a fight.
June 21st, 2016
*Severance has been added to the CTF store for 250k points.
*Dead Man’s Wheel has been added to the CTF store for 250k points.
*Grave of Nightmares has been added to the CTF store for 350k points.
*Wobbyekka no longer drops multiple chests.
*Warlock’s Trinket and the other dual affinity accessories for casters no longer give bonus stats
except for intelligence.
*Dual Aff caster accessories now provide 15 SP from 10 SP.
*Armageddon’s curse lasts 2 seconds longer.
*Hell’s Bane has 15 SP and 20 LA from 11 SP and 19 LA,but has lower power.
*Zelurian Impaler is weaker and has a 10% proc rate from 15%.
*Mjolnir now closely resembles a weaker version of Mjolnir II.
*Wrath of Sol and Scorn of Luna have higher proc rates.
June 19th, 2016
*The prefix Inquisitor’s has lost 1 spell power, and the prefix Archon’s has lost 2 spell power.
*Soothsayer’s stats have been reverted to their old stats, with some changes.
*Dagger of the Jade Moon has had its class requirements changed, and has gained 5% reduced casting time.
June 18th, 2016
*Hats now display on target and party interfaces.
June 15th, 2016
*Exorcise’s power has been raised by 4.
*A few of Dark Knight’s skills have been looked over, and had their PvE damage increased/changed to (possibly) allow for DPS viability.
*These changes do not apply if you have Demonic Manifestation active.
*All DoT effects are now capped at 20,000 damage.
Capture the Flag
*A new map, Swamp Fort, has been added. It only requires 4 players to start, due to the smaller size.
June 14th, 2016
*The old version of gift of god no longer applies to exorcise. This is a bug.
June 11th, 2016
*Zombie’s Cannibalize will now force a dead target to respawn 7.5 seconds after the initial cast.
*Zombie’s Cannibalize now lasts 5 seconds per eat tick (up to 15 seconds), down from 10 seconds per eat tick (up to 30 seconds).
June 10th, 2016
*Dragoon’s Tempest Shift no longer applies damage mitigation on successive dodges.
*Nietono now has 6.5% Light Halo rating, replacing the 10% Antagonize rating.
June 7th, 2016
*Another reminder that if you are willingly joining a party with a player that is openly hacking their stats, you will be punished as though you were also hacking.
*For players who have been banned and feel that you were wrongfully accused, you may appeal your ban by sending an email to email@example.com
May 36th, 2016
*Fireball, Shock, Crush, Current, Exorcise, and Darkfire can now all be aimed with your mouse with the command /togglemouseaim.
*Crush deals 25% less damage again around the outside of it’s reticle. This scales back up to 100% the closer your target is to the middle.
*Crush’s targetting reticle now moves 25% slower.
May 32nd, 2016
*Runic Charge no longer increases cast speed.
*Shock’s hit range is now 40% lower.
*Exorcise’s hit range now scales with how long you charge it, and it’s cast time has been raised back up to 1.25.
May 31st, 2016
*When shock chains to nearby enemies it no longer has a descaling distance, and now has a static distance for every bounce.
*Runeprowler’s Rune of Battle has swapped the level it is learned with Rune of Arcana.
*Armors below level 20 now have resistance.
May 30th, 2016
*Fixed an issue with some accessories not properly displaying the primary and secondary stats.
May 29th, 2016
*A bug has been found and fixed that caused baddies to ignore your resistance.
*The spell damage formula for baddies has been changed, it is no longer a flat value based on the baddy level, and is instead based on their damage stat.
*Fort mages now cast all the basic mage spells.
*Fort scouts now shoot arrows with their bows.
*Elves and Fire Spawns have had their spells fixed.
*Cloud spawns now cast Shock.
May 28th, 2016
*Beam skills have had their hit range corrected.
May 26th, 2016
Twisted/Radiant Band both have lower proc rates and much less spellpower, but have slightly higher block rates.
May 25th, 2016
*If you are in a party farming with another player suspected of using third party software, such as Cheat Engine or Relay, you will be investigated and classified as if you were using third party software as well, up to and including a ban.
May 2third, 2016
*Mage and Aeromancer now have the skill Shock instead of Bolt.
May 21st, 2016
*Mage’s Current no longer recalculates damage on the secondary fire.
May 18th, 2016
*Aquamancer now has 2 cmps. Rapid Currents and Glacial Ramparts.
*Rapid Currents lowers the time of the delay before the currents fire off.
*Glacial Ramparts causes the spikes created by Glacial Spires to linger and block pathing.
*Currents projectile life has also been lowered from 4 seconds to 2.5 seconds.
May 17th, 2016
*Blocking no longer works vs magic damage
*Dark Knight’s Shadow Swipe has been lowered from 36 to 32 power.
*Backstabs dealt without stealth now have a 1.15 base ratio instead of 1.2.
*Assassin’s Blade Toss now deals 25% less damage when used with katars.
*Mage’s Frozen Lance’s cooldown has been lowered from 8 to 6 seconds and it’s critical chance has been lowered from 11% to 10%.
*Mage’s Wildfire has been changed from 53 to 43 power. It’s critical chance has also been lowered from 11% to 10%.
*Mage’s Acid Blast and Blast Wave have also been lowered to 10% critical chance.
*Mage’s Current’s cast time has been lowered from .25 seconds to .15 seconds. In addition, it only waits 2 seconds to fire off instead of 3 to keep burst in check.
*Priest’s Exorcise has gained 5 power, and it’s cast time has been lowered from 1.25 seconds to 1 second.
*Bladeweaver’s Mystic Ring has had it’s damage frequency lowered from every .2 seconds to every .3 seconds.
*Shiva’s Charm is the first accessory to test a new method of accessory stats. Instead of a proc it increases the potency of ice effects by 15%. That means it increases any numeric values that an ice effect has.
*Seal of Corruption has exchanged it’s Druid requirement for Priest.
*Obsidian prefix has lost 1% damage
*Seer’s, Illusionist’s, and Inquisitor’s prefixes have gained stats to be closer to Archon’s.
*Archon’s prefix has lost 1 spell power.
*Armors have had their defense and resistance rebalanced.
*Tank accessories now provide resistance, except for Feral Charm.
May 15th, 2016
*Ra’s Dagger skin is now for Relic of Atlantis instead of Dagger of Ra.
*Corrupted Band now has bonus stats similar to the other accessories from Wobbyekka.
*Nietono and Slayer of the Fallen have a higher proc rate.
*1h level 60 axes are slightly faster.
May 13th, 2016
*Finally. The Dream Katars do what they were intended to do all along!
(They finally properly have a sleep proc. Same 3% chance.)
May 12th, 2016
*The Tradesman has returned temporarily, but will leave soon so buy as many cmp stones as you can.
May 10th, 2016
*Darkfire now critically hits properly.
*Shadowswipe can now critically hit.
*Evil Scarab Scythe now has 160% increased magical critical chance.
*The Manastalker’s Prefix has been changed. The physical and magical crit chances have been separated, but it lacks any bonuses to your base damage, and has very little critical damage increase.
May the Fourth be with you, 2016
*Miasma Blade, Liquid Blade, and Infernal Blade have buffed stats for the next 24 hours.
May 3rd, 2016
*Frozen Lance now has 10 less power, 2 seconds more cooldown, and water embrace no longer subtracts 2 seconds of cooldown.
*Seal of Corruption now gives 15% critical damage.
*Archon’s now has 60% spell critical rating (up from 40%) and 15% critical damage (up from 11%) to bring it more in line with Mystical Prefix.
*Lower level spell critical prefixes have also been updated.
*Spells now have an “Average Damage” stat which averages your damage including criticals.
April 21st, 2016
*Bladeweaver now has a new CMP called Mountainous Impact, which increases armor penetration on the skill Armor Break, and stuns.
April 19th, 2016
*Bladeweaver’s Mystic Ring has been graphically updated. It now ticks faster, but only damages within the boundaries of the rings.
April 17th, 2016
*Diminishing returns on stuns and debuffs have been disabled.
*Elf’s Plate Splitter now only ignores 25% of enemy defenses.
April 16th, 2016
*Dark Knight now gains .5 less dexterity per level and .5 more stamina per level.
April 14th, 2016
Links are now moderated and will only be able to be open via double-click if they’re on the approved list of URL domains. The current list of approved hosts include: Imgur, Youtube, Puush, Prntscn, Gyazo, Zodiacdev and Reddit.
*Battlerod of Aqua Pura has the same mana gains as the other Battlerods.
*Virulent Edge poision is now 2000 from 2400 and has 1 less power.
*War Shank/Deadly Shank and Thundering Vale have 1 more dodge.
*Atla’s Pendant now corrodes armor for 2 seconds at 3% rate with 5% armor corrode instead of entangling.
April 11th, 2016
*The Tradesman in the volcano cave has disappeared and will return one day with new wares.
*Most Wind dex weapons have less dexterity.
*Tatsutachi has 5 more strength.
*Hallowed Hornbow has 187 power from 186 and has its old proc damage back.
*Fire Bow has 187 power from 190.
*Frozen Bastille has 186 power from 187.
*Thundering Vale and Lord Enki’s Tsunami have 1 more power each.
*Devouring Edge has 2 less power.
*White Squall has 2 more affinity.
*Dragoon Trident has 1 less power.
*Dragon’s Tongue has 2 less power.
*For Context these are to further the tiers of same weapon affinities a bit more instead of a T1 Bow being weaker than a T2 bow.
April 10th, 2016
*Turn your Cedar logs into Cedar Lumber at the Escalus Lumberyard!
*Journey deeper into your profession by talking to Lumberjack Jack inside the Lumberyard House.
*Turn in Coal and Rough Copper Ore in the mines to have them made into Refined Coppre Ore.
*Talk to Miner Mark to further your status as a miner.
April 9th, 2016
*You can now obtain the next tier of profession items for level 40-60! Get all the items you can who knows if you will need a lot.
*Fishing Quest is located at Freeport Harborage, Mining Quest is located deeper in the mines. Logging quest is located at the Lumberyard by storage.
*Side Note: Fishing Quest will not take your item, but Mining and Logging will.
*Earth weapons have 2 more power, except for Briarheart which gained 1 more power.
*Grave of Nightmares quest is disabled forever.
*Fire Dungeon will be discontinued. Instead some of the weapons will be placed into something new PVE wise.
April 8th, 2016
*Lance of Caelus has 10% dodge from 8%.
*Typhore’s Impaler has 3% more dodge.
*Vile Katars proc rate is 4% similar to the other Katars.
April 7th, 2016
*Most level 60 weapons have been updated in which each affinity will have their own clear niche.
*Earth=Toughess,Water=Intelligence,Wind=Agility,Fire=Power,Light=Accuracy w/ some mana,Dark=Power w/ some toughness.
*In terms of power it goes Earth to Wind/Light to Water to Dark to Fire from lowest to greatest.
*War Shank/Deadly Shank and Thundering Vale have dodge and less strength,but more dexterity.
*Terraforge has more stamina, but its power reduced.
*Blade of Genocide and Pharoah’s Blood are more powerful.
*Lord Enki’s Tsunami and Runic Gladium have more mana gains.
*2h Axes in general have lower power, but have their normal attack speed back.
*Axe of Borea’s frostbite lasts 1 second longer.
*Jormungand has higher stamina and its old corrosion damage back.
*Axes included in the changes have updated stats.
*1h Axes are slightly faster.
*Dualblades affected by the changes have new stats.
*Briarheart has less power, but more stamina.
*Shiva’s Tear has more water affinity and a bit more intelligence, but less power.
*Cyclone Dagger has 1 more power and more dodge.
*Ruby Stiletto is more powerful and burn lasts longer.
*Dagger of Ra is weaker.
*Relic of Atlantis has 1 less power.
*Daggers affected by the update have new stats.
*Devouring Edge and Tatsutachi have increased power.
*Devouring Edge has 1% less armor ignore.
*Abysmal Tachi has less power, but more intelligence.
*White Squall no longer has stun, but overall better stats.
*Sonic Edge now has stun rating, more dodge, and 2 more power.
*Nietono has reduced power, but its proc is stronger.
*Virulent Edge has more stamina, but less power.
*Katanas affected by the update, have new stats.
*Bleak Katars has more intelligence, and more power. It also has spellpower now.
*Spines of Vorcugore has 1 more power.
*Vile Katars has more stamina, but reduced power.
*Vampiric Katars has moer power.
*Katars affected by the update, have new stats.
*Affected Chainmaces have new stats.
*Twisted Spinner has less armor ignore and power, but increased stamina.
*Devilfang Spinner only has poision proc now which is stronger, but at a higher rate.
*Feng Yi’s Cyclone only has one proc now, but at a higher rate. It also has reduced
*Deathcoil has reduced power, but more drain.
*Crimson Pinwheel has more power.
*Ocean Shuriken has more intelligence and ignores 1% more armor.
*All Pinwheels affected by the update, have new stats.
*Dragoon Trident has increased power, but no longer has armor ignore.
*Vanguard has decreased power, but more stamina.
*Typhore’s Impaler has lower power, but has dodge and no longer has armor ignore proc.
*Neptune’s Trident no longer has armor ignore proc, but has more intelligence.
*All Spears updated by the changes, have new stats.
*Aer Cutlass has less power, but has dodge back.
*Kraken’s Fang has reduced power, but more intelligence.
*Wyrmjaw has reduced power, but more stamina.
*Hydra’s Tail has 1 less power and only one proc rate now.
*Sword of the Trees has less power, but more stamina.
*All Swords updated by the changes, have new stats.
*Hallowed Hornbow has a weaker proc and lower power, but has dodge and dexterity.
*Frozen Bastille has intelligence now.
*Timekeeper’s Bow and Terrablaste have reduced power, but higher stamina gain.
*Fire Bow has increased power.
*All Bow’s affected by the changes, have new stats.
April 5th, 2016
*Water Pet has higher base stats due to the uselessness of Tidal Aura which has been removed.
*Aer Cutlass and Feng Yi’s Cyclone no longer give bonus dodge.
*Cyclone Dagger and Sonic Edge have reduced dodge.
*Lance of Caelus no longer adds 10% defense.
*Green Flag Badge no longer gives dodge, but adds critical damage.
*Blue Flag Badge and Red Flag Badge are more powerful.
*Flag Badges are now only 2.5k points from 10k.
*Feral Charm is now repurposed as a Dragoon Tank accessory.
*Feral Charm droprate has been increased.
April 3rd, 2016
*Carrot Sword and Carroting Edge have class restrictions now.